SDL2_sound: 2.0.1 -> 2.0.4

Signed-off-by: Marcin Serwin <marcin@serwin.dev>
This commit is contained in:
Marcin Serwin
2025-06-26 15:41:46 +02:00
parent 0d36547deb
commit fd5c9d0895
+2 -12
View File
@@ -2,7 +2,6 @@
stdenv,
lib,
fetchFromGitHub,
fetchpatch,
cmake,
SDL2,
flac,
@@ -13,24 +12,15 @@
stdenv.mkDerivation rec {
pname = "SDL2_sound";
version = "2.0.1";
version = "2.0.4";
src = fetchFromGitHub {
owner = "icculus";
repo = "SDL_sound";
rev = "v${version}";
hash = "sha256-N2znqy58tMHgYa07vEsSedWLRhoJzDoINcsUu0UYLnA=";
hash = "sha256-5t2ELm8d8IX+cIJqGl/8sffwXGj5Cm0kZI6+bmjvvPg=";
};
patches = [
(fetchpatch {
# https://github.com/icculus/SDL_sound/pull/32 - fix build on darwin
# can be dropped on the next update
url = "https://github.com/icculus/SDL_sound/commit/c15d75b7720113b28639baad284f45f943846294.patch";
hash = "sha256-4GL8unsZ7eNkzjLXq9QdaxFQMzX2tdP0cBR1jTaRLc0=";
})
];
nativeBuildInputs = [ cmake ];
cmakeFlags = [ "-DSDLSOUND_DECODER_MIDI=1" ];