diff --git a/pkgs/by-name/sd/SDL2_sound/package.nix b/pkgs/by-name/sd/SDL2_sound/package.nix index 2da73abcc243..8ae093c28c1f 100644 --- a/pkgs/by-name/sd/SDL2_sound/package.nix +++ b/pkgs/by-name/sd/SDL2_sound/package.nix @@ -2,7 +2,6 @@ stdenv, lib, fetchFromGitHub, - fetchpatch, cmake, SDL2, flac, @@ -13,24 +12,15 @@ stdenv.mkDerivation rec { pname = "SDL2_sound"; - version = "2.0.1"; + version = "2.0.4"; src = fetchFromGitHub { owner = "icculus"; repo = "SDL_sound"; rev = "v${version}"; - hash = "sha256-N2znqy58tMHgYa07vEsSedWLRhoJzDoINcsUu0UYLnA="; + hash = "sha256-5t2ELm8d8IX+cIJqGl/8sffwXGj5Cm0kZI6+bmjvvPg="; }; - patches = [ - (fetchpatch { - # https://github.com/icculus/SDL_sound/pull/32 - fix build on darwin - # can be dropped on the next update - url = "https://github.com/icculus/SDL_sound/commit/c15d75b7720113b28639baad284f45f943846294.patch"; - hash = "sha256-4GL8unsZ7eNkzjLXq9QdaxFQMzX2tdP0cBR1jTaRLc0="; - }) - ]; - nativeBuildInputs = [ cmake ]; cmakeFlags = [ "-DSDLSOUND_DECODER_MIDI=1" ];