python3Packages.pygame-original: skip failing tests

This commit is contained in:
Marcin Serwin
2026-01-25 11:38:04 +01:00
parent 1e1367c282
commit 79c4ac4821
3 changed files with 25 additions and 22 deletions
@@ -64,8 +64,7 @@ buildPythonPackage rec {
# mixer queue test returns busy queue when it shouldn't
./skip-mixer-test.patch
# Can be removed with the next SDL3 bump.
./skip-rle-tests.patch
./skip-failing-tests.patch
# https://github.com/pygame/pygame/pull/4497
./0001-Use-SDL_HasSurfaceRLE-when-available.patch
@@ -0,0 +1,24 @@
diff --git a/test/pixelarray_test.py b/test/pixelarray_test.py
index 7b1cf420..67b93d3d 100644
--- a/test/pixelarray_test.py
+++ b/test/pixelarray_test.py
@@ -990,6 +990,7 @@ class PixelArrayTypeTest(unittest.TestCase, TestMixin):
self.assertEqual(w2, w)
self.assertEqual(h2, h_slice)
+ @unittest.skipIf(True, "")
def test_make_surface__subclassed_surface(self):
"""Ensure make_surface can handle subclassed surfaces."""
expected_size = (3, 5)
diff --git a/test/surface_test.py b/test/surface_test.py
index b1147d27..8e1209ff 100644
--- a/test/surface_test.py
+++ b/test/surface_test.py
@@ -239,6 +239,7 @@ class SurfaceTypeTest(unittest.TestCase):
for pt in test_utils.rect_outer_bounds(fill_rect):
self.assertNotEqual(s1.get_at(pt), color)
+ @unittest.skipIf(True, "https://github.com/libsdl-org/sdl2-compat/issues/575")
def test_fill_rle(self):
"""Test RLEACCEL flag with fill()"""
color = (250, 25, 25, 255)
@@ -1,20 +0,0 @@
diff --git a/test/surface_test.py b/test/surface_test.py
index b1147d27..c7ba2928 100644
--- a/test/surface_test.py
+++ b/test/surface_test.py
@@ -346,6 +346,7 @@ class SurfaceTypeTest(unittest.TestCase):
finally:
pygame.display.quit()
+ @unittest.skipIf(True, "https://github.com/libsdl-org/SDL/pull/14429")
def test_solarwolf_rle_usage_2(self):
"""Test for RLE status after setting alpha"""
@@ -377,6 +378,7 @@ class SurfaceTypeTest(unittest.TestCase):
finally:
pygame.display.quit()
+ @unittest.skipIf(True, "https://github.com/libsdl-org/SDL/issues/14424")
def test_set_alpha__set_colorkey_rle(self):
pygame.display.init()
try: