python3Packages.pygame-ce: skip failing tests
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@@ -60,8 +60,8 @@ buildPythonPackage rec {
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);
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})
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# Can be removed after the SDL 3.4.0 bump.
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./skip-rle-tests.patch
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# https://github.com/pygame-community/pygame-ce/pull/3680#issuecomment-3796052119
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./skip-failing-tests.patch
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];
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postPatch = ''
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@@ -0,0 +1,43 @@
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diff --git a/test/draw_test.py b/test/draw_test.py
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index ed99f0ce9..0484ef53d 100644
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--- a/test/draw_test.py
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+++ b/test/draw_test.py
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@@ -7496,6 +7496,10 @@ class DrawModuleTest(unittest.TestCase):
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with self.assertRaises(TypeError):
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draw.polygon(surf, col, points, 0)
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+ @unittest.skipIf(
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+ True,
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+ "https://github.com/pygame-community/pygame-ce/pull/3680#issuecomment-3796052119",
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+ )
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def test_aafunctions_depth_segfault(self):
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"""Ensure future commits don't break the segfault fixed by pull request
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https://github.com/pygame-community/pygame-ce/pull/3008
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diff --git a/test/surface_test.py b/test/surface_test.py
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index c2c91f4f5..35b9e1aaf 100644
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--- a/test/surface_test.py
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+++ b/test/surface_test.py
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@@ -286,6 +286,7 @@ class SurfaceTypeTest(unittest.TestCase):
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for pt in test_utils.rect_outer_bounds(fill_rect):
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self.assertNotEqual(s1.get_at(pt), color)
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+ @unittest.skipIf(True, "https://github.com/libsdl-org/sdl2-compat/issues/575")
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def test_fill_rle(self):
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"""Test RLEACCEL flag with fill()"""
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color = (250, 25, 25, 255)
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diff --git a/test/window_test.py b/test/window_test.py
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index b8dd1f005..5b7939908 100644
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--- a/test/window_test.py
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+++ b/test/window_test.py
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@@ -113,10 +113,7 @@ class WindowTypeTest(unittest.TestCase):
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self.win.always_on_top = False
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self.assertFalse(self.win.always_on_top)
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- @unittest.skipIf(
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- SDL < (2, 0, 18),
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- "requires SDL 2.0.18+",
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- )
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+ @unittest.skipIf(True, "https://github.com/pygame-community/pygame-ce/pull/3680")
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def test_mouse_rect(self):
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self.win.mouse_rect = None
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self.assertIsNone(self.win.mouse_rect)
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@@ -1,12 +0,0 @@
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diff --git a/test/surface_test.py b/test/surface_test.py
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index c2c91f4f5..58d916de8 100644
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--- a/test/surface_test.py
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+++ b/test/surface_test.py
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@@ -435,6 +436,7 @@ class SurfaceTypeTest(unittest.TestCase):
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finally:
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pygame.display.quit()
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+ @unittest.skipIf(True, "https://github.com/libsdl-org/SDL/issues/14424")
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def test_set_alpha__set_colorkey_rle(self):
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pygame.display.init()
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try:
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