gamescope: depend on wayland-scanner
Otherwise, wayland-scanner would be picked up from the wayland in buildInputs, which isn't cross-friendly and will stop working when we split wayland-scanner into a separate package.
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committed by
Florian Klink
parent
5670ef01c1
commit
6e51223623
@@ -12,6 +12,7 @@
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, vulkan-headers
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, wayland
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, wayland-protocols
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, wayland-scanner
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, libxkbcommon
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, glm
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, gbenchmark
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@@ -99,6 +100,7 @@ stdenv.mkDerivation (finalAttrs: {
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] ++ lib.optionals enableExecutable [
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makeBinaryWrapper
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glslang
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wayland-scanner
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];
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buildInputs = [
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