gamescope: depend on wayland-scanner

Otherwise, wayland-scanner would be picked up from the wayland in
buildInputs, which isn't cross-friendly and will stop working when we
split wayland-scanner into a separate package.
This commit is contained in:
Alyssa Ross
2024-08-11 12:50:55 +03:00
committed by Florian Klink
parent 5670ef01c1
commit 6e51223623
+2
View File
@@ -12,6 +12,7 @@
, vulkan-headers
, wayland
, wayland-protocols
, wayland-scanner
, libxkbcommon
, glm
, gbenchmark
@@ -99,6 +100,7 @@ stdenv.mkDerivation (finalAttrs: {
] ++ lib.optionals enableExecutable [
makeBinaryWrapper
glslang
wayland-scanner
];
buildInputs = [