From 6e512236236e8ef963661ce75d4e99d570d2affc Mon Sep 17 00:00:00 2001 From: Alyssa Ross Date: Sat, 11 Feb 2023 09:52:56 +0000 Subject: [PATCH] gamescope: depend on wayland-scanner Otherwise, wayland-scanner would be picked up from the wayland in buildInputs, which isn't cross-friendly and will stop working when we split wayland-scanner into a separate package. --- pkgs/by-name/ga/gamescope/package.nix | 2 ++ 1 file changed, 2 insertions(+) diff --git a/pkgs/by-name/ga/gamescope/package.nix b/pkgs/by-name/ga/gamescope/package.nix index e0ac90ed64e9..8ab745ec4588 100644 --- a/pkgs/by-name/ga/gamescope/package.nix +++ b/pkgs/by-name/ga/gamescope/package.nix @@ -12,6 +12,7 @@ , vulkan-headers , wayland , wayland-protocols +, wayland-scanner , libxkbcommon , glm , gbenchmark @@ -99,6 +100,7 @@ stdenv.mkDerivation (finalAttrs: { ] ++ lib.optionals enableExecutable [ makeBinaryWrapper glslang + wayland-scanner ]; buildInputs = [