python3Packages.pygame-ce: remove dead patch (#514724)

This commit is contained in:
Peder Bergebakken Sundt
2026-04-29 12:59:58 +00:00
committed by GitHub
@@ -1,43 +0,0 @@
diff --git a/test/draw_test.py b/test/draw_test.py
index ed99f0ce9..0484ef53d 100644
--- a/test/draw_test.py
+++ b/test/draw_test.py
@@ -7496,6 +7496,10 @@ class DrawModuleTest(unittest.TestCase):
with self.assertRaises(TypeError):
draw.polygon(surf, col, points, 0)
+ @unittest.skipIf(
+ True,
+ "https://github.com/pygame-community/pygame-ce/pull/3680#issuecomment-3796052119",
+ )
def test_aafunctions_depth_segfault(self):
"""Ensure future commits don't break the segfault fixed by pull request
https://github.com/pygame-community/pygame-ce/pull/3008
diff --git a/test/surface_test.py b/test/surface_test.py
index c2c91f4f5..35b9e1aaf 100644
--- a/test/surface_test.py
+++ b/test/surface_test.py
@@ -286,6 +286,7 @@ class SurfaceTypeTest(unittest.TestCase):
for pt in test_utils.rect_outer_bounds(fill_rect):
self.assertNotEqual(s1.get_at(pt), color)
+ @unittest.skipIf(True, "https://github.com/libsdl-org/sdl2-compat/issues/575")
def test_fill_rle(self):
"""Test RLEACCEL flag with fill()"""
color = (250, 25, 25, 255)
diff --git a/test/window_test.py b/test/window_test.py
index b8dd1f005..5b7939908 100644
--- a/test/window_test.py
+++ b/test/window_test.py
@@ -113,10 +113,7 @@ class WindowTypeTest(unittest.TestCase):
self.win.always_on_top = False
self.assertFalse(self.win.always_on_top)
- @unittest.skipIf(
- SDL < (2, 0, 18),
- "requires SDL 2.0.18+",
- )
+ @unittest.skipIf(True, "https://github.com/pygame-community/pygame-ce/pull/3680")
def test_mouse_rect(self):
self.win.mouse_rect = None
self.assertIsNone(self.win.mouse_rect)