diff --git a/pkgs/development/python-modules/pygame-ce/skip-failing-tests.patch b/pkgs/development/python-modules/pygame-ce/skip-failing-tests.patch deleted file mode 100644 index d85b591ab13a..000000000000 --- a/pkgs/development/python-modules/pygame-ce/skip-failing-tests.patch +++ /dev/null @@ -1,43 +0,0 @@ -diff --git a/test/draw_test.py b/test/draw_test.py -index ed99f0ce9..0484ef53d 100644 ---- a/test/draw_test.py -+++ b/test/draw_test.py -@@ -7496,6 +7496,10 @@ class DrawModuleTest(unittest.TestCase): - with self.assertRaises(TypeError): - draw.polygon(surf, col, points, 0) - -+ @unittest.skipIf( -+ True, -+ "https://github.com/pygame-community/pygame-ce/pull/3680#issuecomment-3796052119", -+ ) - def test_aafunctions_depth_segfault(self): - """Ensure future commits don't break the segfault fixed by pull request - https://github.com/pygame-community/pygame-ce/pull/3008 -diff --git a/test/surface_test.py b/test/surface_test.py -index c2c91f4f5..35b9e1aaf 100644 ---- a/test/surface_test.py -+++ b/test/surface_test.py -@@ -286,6 +286,7 @@ class SurfaceTypeTest(unittest.TestCase): - for pt in test_utils.rect_outer_bounds(fill_rect): - self.assertNotEqual(s1.get_at(pt), color) - -+ @unittest.skipIf(True, "https://github.com/libsdl-org/sdl2-compat/issues/575") - def test_fill_rle(self): - """Test RLEACCEL flag with fill()""" - color = (250, 25, 25, 255) -diff --git a/test/window_test.py b/test/window_test.py -index b8dd1f005..5b7939908 100644 ---- a/test/window_test.py -+++ b/test/window_test.py -@@ -113,10 +113,7 @@ class WindowTypeTest(unittest.TestCase): - self.win.always_on_top = False - self.assertFalse(self.win.always_on_top) - -- @unittest.skipIf( -- SDL < (2, 0, 18), -- "requires SDL 2.0.18+", -- ) -+ @unittest.skipIf(True, "https://github.com/pygame-community/pygame-ce/pull/3680") - def test_mouse_rect(self): - self.win.mouse_rect = None - self.assertIsNone(self.win.mouse_rect)