godot_4_6: 4.6-stable -> 4.6.1-stable (#491826)
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@@ -1,11 +1,11 @@
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{
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version = "4.6-stable";
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hash = "sha256-lK9KQsmrNZLx7yP3PwbN93otwkWq2H+nWt85WH/u8oI=";
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version = "4.6.1-stable";
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hash = "sha256-C3AX+Gl6a3nX/k0TP6FYjYCK9AbKmtku+1ilYBu0R74=";
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default = {
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exportTemplatesHash = "sha256-OzCsjBdy8l9d+l9lkiyrCpDnuWAXaJEjfFdyUV68zEY=";
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exportTemplatesHash = "sha256-5tNyr9T9+q6VceteNWivzZbObbmlaSRANBVPrwrGmHU=";
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};
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mono = {
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exportTemplatesHash = "sha256-RgVug5TNHx+FzPqr3f/Bpn9ZW/2Z+9ps1ir6dR2/xRk=";
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exportTemplatesHash = "sha256-V5JmHtCJVQNX4OEJVK9pWEa+CjLtdJT6QKAAnjtaPqk=";
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nugetDeps = ./deps.json;
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};
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}
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@@ -461,35 +461,36 @@ let
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(allow file-read* (subpath "/System/Library/CoreServices/SystemAppearance.bundle"))
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'';
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patches = [
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./Linux-fix-missing-library-with-builtin_glslang-false.patch
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]
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++ lib.optionals (lib.versionAtLeast version "4.6") [
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# https://github.com/godotengine/godot/pull/115450
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(fetchpatch {
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name = "fix-tls-handshake-fail-preventing-assetlib-use.patch";
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url = "https://github.com/godotengine/godot/commit/29acd734c71f06268d6ef4715d7df70b14731f48.patch";
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hash = "sha256-wxkr6jPtutUTG+mYrXoxcDcWIIZghlSJ79XqhFh/0P4=";
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})
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]
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++ lib.optionals (lib.versionOlder version "4.4") [
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(fetchpatch {
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name = "wayland-header-fix.patch";
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url = "https://github.com/godotengine/godot/commit/6ce71f0fb0a091cffb6adb4af8ab3f716ad8930b.patch";
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hash = "sha256-hgAtAtCghF5InyGLdE9M+9PjPS1BWXWGKgIAyeuqkoU=";
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})
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(fetchpatch {
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name = "thorvg-header-fix.patch";
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url = "https://github.com/godotengine/godot/commit/1823460787a6c1bb8e4eaf21ac2a3f90d24d5ee0.patch";
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hash = "sha256-PcHEMXd0v2c3j6Eitxt5uWi6cD+OmsBAn3TNMNRNPog=";
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})
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# Fix a crash in the mono test project build. It no longer seems to
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# happen in 4.4, but an existing fix couldn't be identified.
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./CSharpLanguage-fix-crash-in-reload_assemblies-after-.patch
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]
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++ lib.optional (
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stdenv.hostPlatform.isDarwin && lib.versionAtLeast version "4.4"
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) ./fix-moltenvk-detection.patch;
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patches =
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lib.optionals (lib.versionOlder version "4.6") [
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./Linux-fix-missing-library-with-builtin_glslang-false.patch
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]
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++ lib.optionals (lib.versionAtLeast version "4.6") [
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# https://github.com/godotengine/godot/pull/115450
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(fetchpatch {
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name = "fix-tls-handshake-fail-preventing-assetlib-use.patch";
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url = "https://github.com/godotengine/godot/commit/29acd734c71f06268d6ef4715d7df70b14731f48.patch";
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hash = "sha256-wxkr6jPtutUTG+mYrXoxcDcWIIZghlSJ79XqhFh/0P4=";
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})
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]
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++ lib.optionals (lib.versionOlder version "4.4") [
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(fetchpatch {
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name = "wayland-header-fix.patch";
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url = "https://github.com/godotengine/godot/commit/6ce71f0fb0a091cffb6adb4af8ab3f716ad8930b.patch";
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hash = "sha256-hgAtAtCghF5InyGLdE9M+9PjPS1BWXWGKgIAyeuqkoU=";
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})
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(fetchpatch {
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name = "thorvg-header-fix.patch";
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url = "https://github.com/godotengine/godot/commit/1823460787a6c1bb8e4eaf21ac2a3f90d24d5ee0.patch";
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hash = "sha256-PcHEMXd0v2c3j6Eitxt5uWi6cD+OmsBAn3TNMNRNPog=";
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})
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# Fix a crash in the mono test project build. It no longer seems to
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# happen in 4.4, but an existing fix couldn't be identified.
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./CSharpLanguage-fix-crash-in-reload_assemblies-after-.patch
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]
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++ lib.optional (
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stdenv.hostPlatform.isDarwin && lib.versionAtLeast version "4.4"
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) ./fix-moltenvk-detection.patch;
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postPatch = ''
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# this stops scons from hiding e.g. NIX_CFLAGS_COMPILE
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