python3Packages.pygame-ce: fix tests with new sdl2-compat

Signed-off-by: Marcin Serwin <marcin@serwin.dev>
This commit is contained in:
Marcin Serwin
2025-11-09 11:57:07 +01:00
parent 09ad6013c6
commit f8d2a9c626
3 changed files with 167 additions and 12 deletions
@@ -0,0 +1,151 @@
From 3e3fbdc11ab00c4c04eb68c40b23979245c987fa Mon Sep 17 00:00:00 2001
From: Marcin Serwin <marcin@serwin.dev>
Date: Sat, 8 Nov 2025 19:47:41 +0100
Subject: [PATCH] Use SDL_AllocFormat instead of creating it manually
According to the docs, `SDL_PixelFormat` is a read-only structure.
Creating it manually leaves out some important fields like `format` and
`next` pointer to be undefined.
Signed-off-by: Marcin Serwin <marcin@serwin.dev>
---
src_c/surface.c | 80 ++++++++++++++-----------------------------------
1 file changed, 23 insertions(+), 57 deletions(-)
diff --git a/src_c/surface.c b/src_c/surface.c
index f118a4db4..e51e80554 100644
--- a/src_c/surface.c
+++ b/src_c/surface.c
@@ -1844,9 +1844,8 @@ surf_convert(pgSurfaceObject *self, PyObject *args)
*/
int bpp = 0;
SDL_Palette *palette = SDL_AllocPalette(default_palette_size);
- SDL_PixelFormat format;
+ Uint32 format_enum = 0;
- memcpy(&format, surf->format, sizeof(format));
if (pg_IntFromObj(argobject, &bpp)) {
Uint32 Rmask, Gmask, Bmask, Amask;
@@ -1904,30 +1903,23 @@ surf_convert(pgSurfaceObject *self, PyObject *args)
"nonstandard bit depth given");
}
}
- format.Rmask = Rmask;
- format.Gmask = Gmask;
- format.Bmask = Bmask;
- format.Amask = Amask;
+ format_enum = SDL_MasksToPixelFormatEnum(bpp, Rmask, Gmask,
+ Bmask, Amask);
}
else if (PySequence_Check(argobject) &&
PySequence_Size(argobject) == 4) {
- Uint32 mask;
+ Uint32 Rmask, Gmask, Bmask, Amask;
- if (!pg_UintFromObjIndex(argobject, 0, &format.Rmask) ||
- !pg_UintFromObjIndex(argobject, 1, &format.Gmask) ||
- !pg_UintFromObjIndex(argobject, 2, &format.Bmask) ||
- !pg_UintFromObjIndex(argobject, 3, &format.Amask)) {
+ if (!pg_UintFromObjIndex(argobject, 0, &Rmask) ||
+ !pg_UintFromObjIndex(argobject, 1, &Gmask) ||
+ !pg_UintFromObjIndex(argobject, 2, &Bmask) ||
+ !pg_UintFromObjIndex(argobject, 3, &Amask)) {
pgSurface_Unprep(self);
return RAISE(PyExc_ValueError,
"invalid color masks given");
}
- mask =
- format.Rmask | format.Gmask | format.Bmask | format.Amask;
- for (bpp = 0; bpp < 32; ++bpp) {
- if (!(mask >> bpp)) {
- break;
- }
- }
+ format_enum = SDL_MasksToPixelFormatEnum(bpp, Rmask, Gmask,
+ Bmask, Amask);
}
else {
pgSurface_Unprep(self);
@@ -1935,22 +1927,11 @@ surf_convert(pgSurfaceObject *self, PyObject *args)
PyExc_ValueError,
"invalid argument specifying new format to convert to");
}
- format.BitsPerPixel = (Uint8)bpp;
- format.BytesPerPixel = (bpp + 7) / 8;
- if (PG_FORMAT_BitsPerPixel((&format)) > 8) {
- /* Allow a 8 bit source surface with an empty palette to be
- * converted to a format without a palette (pygame-ce issue
- * #146). If the target format has a non-NULL palette pointer
- * then SDL_ConvertSurface checks that the palette is not
- * empty-- that at least one entry is not black.
- */
- format.palette = NULL;
- }
- if (SDL_ISPIXELFORMAT_INDEXED(SDL_MasksToPixelFormatEnum(
- PG_FORMAT_BitsPerPixel((&format)), format.Rmask,
- format.Gmask, format.Bmask, format.Amask))) {
+ SDL_PixelFormat *format = SDL_AllocFormat(format_enum);
+
+ if (SDL_ISPIXELFORMAT_INDEXED(format_enum)) {
if (SDL_ISPIXELFORMAT_INDEXED(PG_SURF_FORMATENUM(surf))) {
- SDL_SetPixelFormatPalette(&format, surf->format->palette);
+ SDL_SetPixelFormatPalette(format, surf->format->palette);
}
else {
/* Give the surface something other than an all white
@@ -1958,12 +1939,13 @@ surf_convert(pgSurfaceObject *self, PyObject *args)
*/
SDL_SetPaletteColors(palette, default_palette_colors, 0,
default_palette_size);
- SDL_SetPixelFormatPalette(&format, palette);
+ SDL_SetPixelFormatPalette(format, palette);
}
}
- newsurf = PG_ConvertSurface(surf, &format);
+ newsurf = PG_ConvertSurface(surf, format);
SDL_SetSurfaceBlendMode(newsurf, SDL_BLENDMODE_NONE);
SDL_FreePalette(palette);
+ SDL_FreeFormat(format);
}
}
else {
@@ -4540,29 +4522,13 @@ pgSurface_Blit(pgSurfaceObject *dstobj, pgSurfaceObject *srcobj,
}
else {
SDL_PixelFormat *fmt = src->format;
- SDL_PixelFormat newfmt;
+ SDL_PixelFormat *newfmt =
+ SDL_AllocFormat(SDL_MasksToPixelFormatEnum(
+ fmt->BitsPerPixel, fmt->Rmask, fmt->Gmask, fmt->Bmask, 0));
- newfmt.palette = 0; /* Set NULL (or SDL gets confused) */
-#if SDL_VERSION_ATLEAST(3, 0, 0)
- newfmt.bits_per_pixel = fmt->bits_per_pixel;
- newfmt.bytes_per_pixel = fmt->bytes_per_pixel;
-#else
- newfmt.BitsPerPixel = fmt->BitsPerPixel;
- newfmt.BytesPerPixel = fmt->BytesPerPixel;
-#endif
- newfmt.Amask = 0;
- newfmt.Rmask = fmt->Rmask;
- newfmt.Gmask = fmt->Gmask;
- newfmt.Bmask = fmt->Bmask;
- newfmt.Ashift = 0;
- newfmt.Rshift = fmt->Rshift;
- newfmt.Gshift = fmt->Gshift;
- newfmt.Bshift = fmt->Bshift;
- newfmt.Aloss = 0;
- newfmt.Rloss = fmt->Rloss;
- newfmt.Gloss = fmt->Gloss;
- newfmt.Bloss = fmt->Bloss;
- src = PG_ConvertSurface(src, &newfmt);
+ src = PG_ConvertSurface(src, newfmt);
+
+ SDL_FreeFormat(newfmt);
if (src) {
#if SDL_VERSION_ATLEAST(3, 0, 0)
result = SDL_BlitSurface(src, srcrect, dst, dstrect) ? 0 : -1;
--
2.51.0
@@ -61,8 +61,12 @@ buildPythonPackage rec {
]) buildInputs
);
})
# https://github.com/libsdl-org/sdl2-compat/issues/476
# Can be removed with the next SDL3 bump.
./skip-rle-tests.patch
# https://github.com/pygame-community/pygame-ce/pull/3639
./0001-Use-SDL_AllocFormat-instead-of-creating-it-manually.patch
];
postPatch = ''
@@ -1,20 +1,20 @@
diff --git a/test/surface_test.py b/test/surface_test.py
index 4e4b5d4..ffc7ffb 100644
index c2c91f4f5..58d916de8 100644
--- a/test/surface_test.py
+++ b/test/surface_test.py
@@ -375,6 +375,7 @@ class SurfaceTypeTest(unittest.TestCase):
self.assertTrue(s1.get_flags() & pygame.RLEACCELOK)
self.assertTrue(not s2.get_flags() & pygame.RLEACCELOK)
+ @unittest.skipIf(True, "https://github.com/libsdl-org/sdl2-compat/issues/476")
def test_solarwolf_rle_usage(self):
"""Test for error/crash when calling set_colorkey() followed
by convert twice in succession. Code originally taken
@@ -403,6 +404,7 @@ class SurfaceTypeTest(unittest.TestCase):
@@ -404,6 +404,7 @@ class SurfaceTypeTest(unittest.TestCase):
finally:
pygame.display.quit()
+ @unittest.skipIf(True, "https://github.com/libsdl-org/sdl2-compat/issues/476")
+ @unittest.skipIf(True, "https://github.com/libsdl-org/SDL/pull/14429")
def test_solarwolf_rle_usage_2(self):
"""Test for RLE status after setting alpha"""
@@ -435,6 +436,7 @@ class SurfaceTypeTest(unittest.TestCase):
finally:
pygame.display.quit()
+ @unittest.skipIf(True, "https://github.com/libsdl-org/SDL/issues/14424")
def test_set_alpha__set_colorkey_rle(self):
pygame.display.init()
try: