raylib: 5.5-unstable-2026-01-20 -> 6.0
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@@ -11,11 +11,13 @@
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raylib-games,
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libGLU,
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libx11,
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libxrandr,
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platform ? "Desktop", # Note that "Web", "Android" and "Raspberry Pi" do not currently work
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pulseSupport ? stdenv.hostPlatform.isLinux,
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alsaSupport ? false,
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sharedLib ? true,
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includeEverything ? true,
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customFrameControlSupport ? false,
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}:
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let
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inherit (lib) optional;
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@@ -36,13 +38,13 @@ lib.checkListOfEnum "raylib: platform"
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__structuredAttrs = true;
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pname = "raylib";
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version = "5.5-unstable-2026-01-20";
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version = "6.0";
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src = fetchFromGitHub {
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owner = "raysan5";
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repo = "raylib";
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rev = "c610d228a244f930ad53492604640f39584c66da";
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hash = "sha256-7Lhgqb7QJwz94M1ZxWgueTwIgSVclGCvHklZXGzoJgQ=";
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rev = finalAttrs.version;
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hash = "sha256-8+6MDTMc7Spix4ndAUzp51Q5iWcl7pQmyXuV2RutnOk=";
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};
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# autoPatchelfHook is needed for appendRunpaths
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@@ -56,11 +58,17 @@ lib.checkListOfEnum "raylib: platform"
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propagatedBuildInputs = lib.optionals stdenv.hostPlatform.isLinux [
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libGLU
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libx11
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libxrandr
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];
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# https://github.com/raysan5/raylib/wiki/CMake-Build-Options
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cmakeFlags = [
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"-DCUSTOMIZE_BUILD=ON"
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# The above also enables `SUPPORT_CUSTOM_FRAME_CONTROL` (otherwise off)
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# That skips `SwapScreenBuffer` and `PollInputEvents` from `EndDrawing`
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# In turn, normal `raylib-games` demos start but never present a window
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# Keep the default game loop behavior unless explicitly requested
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(lib.cmakeBool "SUPPORT_CUSTOM_FRAME_CONTROL" customFrameControlSupport)
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"-DPLATFORM=${platform}"
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]
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++ optional (platform == "Desktop") "-DUSE_EXTERNAL_GLFW=ON"
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