mesa: rename enableValgrind back to withValgrind

Yes, it's inconsistent with enablePatentEncumberedCodecs, but it's the
name this option had before it was removed in dda100f27b ("mesa:
split out the Darwin build into a separate expression, heavily clean
up Linux"), and therefore still has in stable.  There's no reason for
the name to change between NixOS releases just because it was
temporarily removed.
This commit is contained in:
Alyssa Ross
2024-09-02 09:37:32 +02:00
parent 6e5af4a448
commit e596e5cc9b
+3 -3
View File
@@ -40,7 +40,7 @@
, xorg
, zstd
, enablePatentEncumberedCodecs ? true
, enableValgrind ? lib.meta.availableOn stdenv.hostPlatform valgrind-light
, withValgrind ? lib.meta.availableOn stdenv.hostPlatform valgrind-light
, galliumDrivers ? [
"d3d12" # WSL emulated GPU (aka Dozen)
@@ -215,7 +215,7 @@ in stdenv.mkDerivation {
# meson auto_features enables this, but we do not want it
(lib.mesonEnable "android-libbacktrace" false)
(lib.mesonEnable "microsoft-clc" false) # Only relevant on Windows (OpenCL 1.2 API on top of D3D12)
(lib.mesonEnable "valgrind" enableValgrind)
(lib.mesonEnable "valgrind" withValgrind)
] ++ lib.optionals enablePatentEncumberedCodecs [
(lib.mesonOption "video-codecs" "all")
] ++ lib.optionals needNativeCLC [
@@ -255,7 +255,7 @@ in stdenv.mkDerivation {
xcbutilkeysyms
xorgproto
zstd
] ++ lib.optionals enableValgrind [
] ++ lib.optionals withValgrind [
valgrind-light
];