mesa: rename enableValgrind back to withValgrind
Yes, it's inconsistent with enablePatentEncumberedCodecs, but it's the
name this option had before it was removed in dda100f27b ("mesa:
split out the Darwin build into a separate expression, heavily clean
up Linux"), and therefore still has in stable. There's no reason for
the name to change between NixOS releases just because it was
temporarily removed.
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@@ -40,7 +40,7 @@
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, xorg
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, zstd
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, enablePatentEncumberedCodecs ? true
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, enableValgrind ? lib.meta.availableOn stdenv.hostPlatform valgrind-light
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, withValgrind ? lib.meta.availableOn stdenv.hostPlatform valgrind-light
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, galliumDrivers ? [
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"d3d12" # WSL emulated GPU (aka Dozen)
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@@ -215,7 +215,7 @@ in stdenv.mkDerivation {
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# meson auto_features enables this, but we do not want it
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(lib.mesonEnable "android-libbacktrace" false)
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(lib.mesonEnable "microsoft-clc" false) # Only relevant on Windows (OpenCL 1.2 API on top of D3D12)
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(lib.mesonEnable "valgrind" enableValgrind)
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(lib.mesonEnable "valgrind" withValgrind)
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] ++ lib.optionals enablePatentEncumberedCodecs [
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(lib.mesonOption "video-codecs" "all")
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] ++ lib.optionals needNativeCLC [
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@@ -255,7 +255,7 @@ in stdenv.mkDerivation {
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xcbutilkeysyms
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xorgproto
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zstd
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] ++ lib.optionals enableValgrind [
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] ++ lib.optionals withValgrind [
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valgrind-light
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];
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