nxengine-evo: refactor and adopt by AndersonTorres
- finalAttrs design pattern - extra patch to make it compile on modern CC - strictDeps - internalize assets - mainProgram
This commit is contained in:
@@ -1,68 +1,94 @@
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{ lib, stdenv
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, fetchpatch
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, fetchurl
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, fetchFromGitHub
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, cmake
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, libpng
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, SDL2
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, SDL2_mixer
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{
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lib,
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SDL2,
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SDL2_mixer,
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cmake,
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pkg-config,
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ninja,
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fetchFromGitHub,
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fetchpatch,
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fetchurl,
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libpng,
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stdenv,
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}:
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stdenv.mkDerivation rec {
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stdenv.mkDerivation (finalAttrs: {
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pname = "nxengine-evo";
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version = "2.6.4";
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src = fetchFromGitHub {
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owner = "nxengine";
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repo = "nxengine-evo";
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rev = "v${version}";
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sha256 = "sha256-krK2b1E5JUMxRoEWmb3HZMNSIHfUUGXSpyb4/Zdp+5A=";
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};
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assets = fetchurl {
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url = "https://github.com/nxengine/nxengine-evo/releases/download/v${version}/NXEngine-v${version}-Linux.tar.xz";
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sha256 = "1b5hkmsrrhnjjf825ri6n62kb3fldwl7v5f1cqvqyv47zv15g5gy";
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rev = "v${finalAttrs.version}";
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hash = "sha256-krK2b1E5JUMxRoEWmb3HZMNSIHfUUGXSpyb4/Zdp+5A=";
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};
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patches = [
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# Fix building by adding SDL_MIXER to include path
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(fetchpatch {
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url = "https://github.com/nxengine/nxengine-evo/commit/1890127ec4b4b5f8d6cb0fb30a41868e95659840.patch";
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sha256 = "18j22vzkikcwqd42vlhzd6rjp26dq0zslxw5yyl07flivms0hny2";
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hash = "sha256-wlsIdN2RugOo94V3qj/AzYgrs2kf0i1Iw5zNOP8WQqI=";
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})
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# Fix buffer overflow
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(fetchpatch {
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url = "https://github.com/nxengine/nxengine-evo/commit/75b8b8e3b067fd354baa903332f2a3254d1cc017.patch";
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sha256 = "0sjr7z63gp7nfxifxisvp2w664mxxk3xi4a3d86mm0470dj5m5bx";
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hash = "sha256-fZVaZAOHgFoNakOR2MfsvRJjuLhbx+5id/bcN8w/WWo=";
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})
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# Add missing include
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(fetchpatch {
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url = "https://github.com/nxengine/nxengine-evo/commit/0076ebb11bcfec5dc5e2e923a50425f1a33a4133.patch";
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hash = "sha256-8j3fFFw8DMljV7aAFXE+eA+vkbz1HdFTMAJmk3BRU04=";
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})
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];
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nativeBuildInputs = [ cmake ];
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nativeBuildInputs = [
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SDL2
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cmake
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ninja
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pkg-config
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];
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buildInputs = [
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libpng
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SDL2
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SDL2_mixer
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libpng
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];
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strictDeps = true;
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# Allow finding game assets.
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postPatch = ''
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sed -i -e "s,/usr/share/,$out/share/," src/ResourceManager.cpp
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'';
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installPhase = ''
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installPhase = let
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assetsVersion = "2.6.4";
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assets = fetchurl {
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url = "https://github.com/nxengine/nxengine-evo/releases/download/v${assetsVersion}/NXEngine-v${assetsVersion}-Linux.tar.xz";
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hash = "sha256-/pVXwv6HbI83ZsGVfShv1I01hbEm5iKQk9LCnHWdsKw=";
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};
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in ''
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runHook preInstall
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cd ..
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unpackFile ${assets}
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mkdir -p $out/bin/ $out/share/nxengine/
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install bin/* $out/bin/
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cp -r NXEngine-evo-${version}-Linux/data/ $out/share/nxengine/data
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cp -r NXEngine-evo-${assetsVersion}-Linux/data/ $out/share/nxengine/data
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chmod -R a=r,a+X $out/share/nxengine/data
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runHook postInstall
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'';
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meta = {
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homepage = "https://github.com/nxengine/nxengine-evo";
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description = "A complete open-source clone/rewrite of the masterpiece jump-and-run platformer Doukutsu Monogatari (also known as Cave Story)";
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license = with lib.licenses; [
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gpl3 # Game engine
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gpl3Plus # Game engine
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unfreeRedistributable # Game assets, freeware
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];
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maintainers = [ ];
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homepage = "https://github.com/nxengine/nxengine-evo";
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mainProgram = "nx";
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maintainers = with lib.maintainers; [ AndersonTorres ];
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platforms = lib.platforms.linux;
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};
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}
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})
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