Merge pull request #228738 from Luflosi/update/aaaaxy
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@@ -3,14 +3,16 @@
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meta.maintainers = with lib.maintainers; [ Luflosi ];
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nodes.machine = {
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hardware.opengl.enable = true;
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imports = [
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./common/x11.nix
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];
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};
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# This starts the game from a known state, feeds it a prerecorded set of button presses
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# and then checks if the final game state is identical to the expected state.
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# This is also what AAAAXY's CI system does and serves as a good sanity check.
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testScript = ''
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machine.wait_for_unit("basic.target")
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machine.wait_for_x()
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machine.succeed(
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# benchmark.dem needs to be in a mutable directory,
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@@ -18,7 +20,6 @@
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"mkdir -p '/tmp/aaaaxy/assets/demos/'",
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"ln -s '${pkgs.aaaaxy.testing_infra}/assets/demos/benchmark.dem' '/tmp/aaaaxy/assets/demos/'",
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"""
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'${pkgs.xvfb-run}/bin/xvfb-run' \
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'${pkgs.aaaaxy.testing_infra}/scripts/regression-test-demo.sh' \
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'aaaaxy' 'on track for Any%, All Paths and No Teleports' \
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'${pkgs.aaaaxy}/bin/aaaaxy' '/tmp/aaaaxy/assets/demos/benchmark.dem'
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@@ -17,17 +17,17 @@
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buildGoModule rec {
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pname = "aaaaxy";
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version = "1.3.457";
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version = "1.3.524";
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src = fetchFromGitHub {
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owner = "divVerent";
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repo = pname;
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rev = "v${version}";
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hash = "sha256-PN/Gt2iDOWsbKspyWYKjnX98xF6NQuGVFjlEg3ZZpio=";
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hash = "sha256-9g0wTvG6XSKI7e3RP6e3RoYyvE5UjOYxI5hVINI9Fq8=";
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fetchSubmodules = true;
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};
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vendorHash = "sha256-vI8EyZgjJA89UmqoDuh/H+qQzAKO9pyqpmA8hci9cco=";
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vendorHash = "sha256-slvBpweXRLsDegJDQ0ysZ0pugx5fdOOnD/OxWUfUnno=";
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buildInputs = [
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alsa-lib
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