opengamepadui: use godot 4.3 explicitly
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@@ -5,8 +5,7 @@
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dbus,
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fetchFromGitHub,
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gamescope,
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godot_4,
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godot_4-export-templates,
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godot_4_3,
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hwdata,
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lib,
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libGL,
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@@ -46,8 +45,8 @@ stdenv.mkDerivation (finalAttrs: {
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nativeBuildInputs = [
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autoPatchelfHook
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cargo
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godot_4
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godot_4-export-templates
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godot_4_3
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godot_4_3.export-templates-bin
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pkg-config
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rustPlatform.cargoSetupHook
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];
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@@ -76,13 +75,13 @@ stdenv.mkDerivation (finalAttrs: {
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env =
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let
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versionAndRelease = lib.splitString "-" godot_4.version;
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versionAndRelease = lib.splitString "-" godot_4_3.version;
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in
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{
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GODOT = lib.getExe godot_4;
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GODOT = lib.getExe godot_4_3;
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GODOT_VERSION = lib.elemAt versionAndRelease 0;
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GODOT_RELEASE = lib.elemAt versionAndRelease 1;
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EXPORT_TEMPLATE = "${godot_4-export-templates}";
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EXPORT_TEMPLATE = "${godot_4_3.export-templates-bin}";
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BUILD_TYPE = "${finalAttrs.buildType}";
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};
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@@ -94,7 +93,7 @@ stdenv.mkDerivation (finalAttrs: {
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# Godot looks for export templates in HOME
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export HOME=$(mktemp -d)
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mkdir -p $HOME/.local/share/godot/export_templates
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ln -s "${godot_4-export-templates}" "$HOME/.local/share/godot/export_templates/$GODOT_VERSION.$GODOT_RELEASE"
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ln -s "${godot_4_3.export-templates-bin}" "$HOME/.local/share/godot/export_templates/$GODOT_VERSION.$GODOT_RELEASE"
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'';
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postInstall = ''
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