godot: 4.4.1-stable -> 4.5-stable (#443435)

This commit is contained in:
Niklas Korz
2025-09-17 07:42:13 +00:00
committed by GitHub
7 changed files with 1365 additions and 14 deletions
@@ -0,0 +1,11 @@
{
version = "4.5-stable";
hash = "sha256-ENDgZBM/bgL+Wlvy6GhE8a5Lyj44OqH7nOF3y74Bf/8=";
default = {
exportTemplatesHash = "sha256-N12DtmF5T5F0bS3sm1aamdTST4WnDE7ABoqvsYtVHVM=";
};
mono = {
exportTemplatesHash = "sha256-rRGCBdiuMEurhPqTdZC9G0OpVnu3+CvneGeMiRzoWLs=";
nugetDeps = ./deps.json;
};
}
File diff suppressed because it is too large Load Diff
+12 -10
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@@ -375,16 +375,18 @@ let
strictDeps = true;
patches = lib.optionals (lib.versionOlder version "4.4") [
(fetchpatch {
name = "wayland-header-fix.patch";
url = "https://github.com/godotengine/godot/commit/6ce71f0fb0a091cffb6adb4af8ab3f716ad8930b.patch";
hash = "sha256-hgAtAtCghF5InyGLdE9M+9PjPS1BWXWGKgIAyeuqkoU=";
})
# Fix a crash in the mono test project build. It no longer seems to
# happen in 4.4, but an existing fix couldn't be identified.
./CSharpLanguage-fix-crash-in-reload_assemblies-after-.patch
];
patches =
lib.optionals (lib.versionOlder version "4.4") [
(fetchpatch {
name = "wayland-header-fix.patch";
url = "https://github.com/godotengine/godot/commit/6ce71f0fb0a091cffb6adb4af8ab3f716ad8930b.patch";
hash = "sha256-hgAtAtCghF5InyGLdE9M+9PjPS1BWXWGKgIAyeuqkoU=";
})
# Fix a crash in the mono test project build. It no longer seems to
# happen in 4.4, but an existing fix couldn't be identified.
./CSharpLanguage-fix-crash-in-reload_assemblies-after-.patch
]
++ lib.optional (lib.versionAtLeast version "4.5") ./fix-freetype-link-error.patch;
postPatch = ''
# this stops scons from hiding e.g. NIX_CFLAGS_COMPILE
+5 -1
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@@ -59,7 +59,8 @@ rec {
godotPackages_4_3 = mkGodotPackages "4.3";
godotPackages_4_4 = mkGodotPackages "4.4";
godotPackages_4 = godotPackages_4_4;
godotPackages_4_5 = mkGodotPackages "4.5";
godotPackages_4 = godotPackages_4_5;
godotPackages = godotPackages_4;
godot_4_3 = godotPackages_4_3.godot;
@@ -68,6 +69,9 @@ rec {
godot_4_4 = godotPackages_4_4.godot;
godot_4_4-mono = godotPackages_4_4.godot-mono;
godot_4_4-export-templates-bin = godotPackages_4_4.export-templates-bin;
godot_4_5 = godotPackages_4_5.godot;
godot_4_5-mono = godotPackages_4_5.godot-mono;
godot_4_5-export-templates-bin = godotPackages_4_5.export-templates-bin;
godot_4 = godotPackages_4.godot;
godot_4-mono = godotPackages_4.godot-mono;
godot_4-export-templates-bin = godotPackages_4.export-templates-bin;
@@ -39,9 +39,6 @@ let
mv templates "$templates/$version"
'';
# this allows update-source-version to work
passthru.src = self;
meta = {
inherit (godot.meta)
changelog
@@ -0,0 +1,16 @@
diff --git a/modules/freetype/SCsub b/modules/freetype/SCsub
index 0a52ef46c5..c932900037 100644
--- a/modules/freetype/SCsub
+++ b/modules/freetype/SCsub
@@ -62,9 +62,9 @@ if env["builtin_freetype"]:
if env["brotli"]:
env_freetype.Append(CPPDEFINES=["FT_CONFIG_OPTION_USE_BROTLI"])
- env_freetype.Prepend(CPPEXTPATH=[thirdparty_dir + "/include"])
+ env_freetype.Prepend(CPPPATH=[thirdparty_dir + "/include"])
# Also needed in main env for scene/
- env.Prepend(CPPEXTPATH=[thirdparty_dir + "/include"])
+ env.Prepend(CPPPATH=[thirdparty_dir + "/include"])
env_freetype.Append(CPPDEFINES=["FT2_BUILD_LIBRARY", "FT_CONFIG_OPTION_USE_PNG", "FT_CONFIG_OPTION_SYSTEM_ZLIB"])
+4
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@@ -2979,6 +2979,7 @@ with pkgs;
godot3-mono-server
godotPackages_4_3
godotPackages_4_4
godotPackages_4_5
godotPackages_4
godotPackages
godot_4_3
@@ -2987,6 +2988,9 @@ with pkgs;
godot_4_4
godot_4_4-mono
godot_4_4-export-templates-bin
godot_4_5
godot_4_5-mono
godot_4_5-export-templates-bin
godot_4
godot_4-mono
godot_4-export-templates-bin