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{ lib
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, stdenv
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, fetchFromGitHub
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, fetchYarnDeps
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, yarn
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, fixup-yarn-lock
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, pnpm
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, nodejs
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, python3
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, makeWrapper
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, electron
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, vulkan-helper
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, gogdl
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, legendary-gl
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, nile
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, comet-gog
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}:
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let appName = "heroic";
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in stdenv.mkDerivation rec {
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stdenv.mkDerivation (finalAttrs: {
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pname = "heroic-unwrapped";
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version = "2.14.1";
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version = "2.15.1";
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src = fetchFromGitHub {
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owner = "Heroic-Games-Launcher";
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repo = "HeroicGamesLauncher";
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rev = "v${version}";
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hash = "sha256-AnyltqNP+XyVzgCobM3g6DIXntD3spKecYtCRx+8oic=";
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rev = "v${finalAttrs.version}";
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hash = "sha256-+OQRcBOf9Y34DD7FOp/3SO05mREG6or/HPiOkasHWPM=";
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};
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offlineCache = fetchYarnDeps {
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yarnLock = "${src}/yarn.lock";
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hash = "sha256-3CYSw1Qy363eyhy3UyFgihSau+miNHwvKjhlq/kWxWQ=";
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pnpmDeps = pnpm.fetchDeps {
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inherit (finalAttrs) pname version src;
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hash = "sha256-3PiB8CT7wxGmvRuQQ5FIAmBqBm9+R55ry+N/qUYWzuk=";
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};
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nativeBuildInputs = [
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yarn
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fixup-yarn-lock
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nodejs
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python3
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pnpm.configHook
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makeWrapper
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];
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patches = [
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# Reverts part of upstream PR 2761 so that we don't have to use a non-free Electron fork.
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# https://github.com/Heroic-Games-Launcher/HeroicGamesLauncher/pull/2761
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./remove-drm-support.patch
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# Make Heroic create Steam shortcuts (to non-steam games) with the correct path to heroic.
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./fix-non-steam-shortcuts.patch
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];
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@@ -51,64 +43,52 @@ in stdenv.mkDerivation rec {
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# We are not packaging this as an Electron application bundle, so Electron
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# reports to the application that is is not "packaged", which causes Heroic
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# to take some incorrect codepaths meant for development environments.
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substituteInPlace src/**/*.ts --replace 'app.isPackaged' 'true'
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'';
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configurePhase = ''
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runHook preConfigure
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export HOME=$(mktemp -d)
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yarn config --offline set yarn-offline-mirror $offlineCache
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fixup-yarn-lock yarn.lock
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yarn install --offline --frozen-lockfile --ignore-platform --ignore-scripts --no-progress --non-interactive
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patchShebangs node_modules/
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runHook postConfigure
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substituteInPlace src/**/*.ts --replace-quiet 'app.isPackaged' 'true'
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'';
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buildPhase = ''
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runHook preBuild
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yarn --offline vite build
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pnpm --offline electron-vite build
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# Remove dev dependencies.
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yarn install --production --offline --frozen-lockfile --ignore-platform --ignore-scripts --no-progress --non-interactive
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pnpm --ignore-scripts prune --prod
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# Clean up broken symlinks left behind by `pnpm prune`
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find node_modules/.bin -xtype l -delete
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runHook postBuild
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'';
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# --disable-gpu-compositing is to work around upstream bug
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# https://github.com/electron/electron/issues/32317
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installPhase = let
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binPlatform = if stdenv.isDarwin then "darwin" else "linux";
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in ''
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installPhase = ''
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runHook preInstall
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mkdir -p $out/share/{applications,${appName}}
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cp -r . $out/share/${appName}
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rm -rf $out/share/${appName}/{.devcontainer,.vscode,.husky,.idea,.github}
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mkdir -p $out/share/{applications,heroic}
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cp -r . $out/share/heroic
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rm -rf $out/share/heroic/{.devcontainer,.vscode,.husky,.idea,.github}
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chmod -R u+w "$out/share/${appName}/public/bin" "$out/share/${appName}/build/bin"
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rm -rf "$out/share/${appName}/public/bin" "$out/share/${appName}/build/bin"
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mkdir -p "$out/share/${appName}/build/bin/${binPlatform}"
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chmod -R u+w "$out/share/heroic/public/bin" "$out/share/heroic/build/bin"
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rm -rf "$out/share/heroic/public/bin" "$out/share/heroic/build/bin"
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mkdir -p "$out/share/heroic/build/bin/x64/linux"
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ln -s \
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"${gogdl}/bin/gogdl" \
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"${legendary-gl}/bin/legendary" \
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"${nile}/bin/nile" \
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"${lib.optionalString stdenv.isLinux "${vulkan-helper}/bin/vulkan-helper"}" \
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"$out/share/${appName}/build/bin/${binPlatform}"
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"${lib.getExe gogdl}" \
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"${lib.getExe legendary-gl}" \
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"${lib.getExe nile}" \
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"${lib.getExe comet-gog}" \
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"${lib.getExe vulkan-helper}" \
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"$out/share/heroic/build/bin/x64/linux/"
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makeWrapper "${electron}/bin/electron" "$out/bin/heroic" \
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--inherit-argv0 \
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--add-flags --disable-gpu-compositing \
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--add-flags $out/share/${appName} \
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--add-flags $out/share/heroic \
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--add-flags "\''${NIXOS_OZONE_WL:+\''${WAYLAND_DISPLAY:+--ozone-platform-hint=auto --enable-features=WaylandWindowDecorations --enable-wayland-ime}}"
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substituteInPlace "$out/share/${appName}/flatpak/com.heroicgameslauncher.hgl.desktop" \
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--replace "Exec=heroic-run" "Exec=heroic"
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substituteInPlace "$out/share/heroic/flatpak/com.heroicgameslauncher.hgl.desktop" \
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--replace-fail "Exec=heroic-run" "Exec=heroic"
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mkdir -p "$out/share/applications" "$out/share/icons/hicolor/512x512/apps"
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ln -s "$out/share/${appName}/flatpak/com.heroicgameslauncher.hgl.desktop" "$out/share/applications"
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ln -s "$out/share/${appName}/flatpak/com.heroicgameslauncher.hgl.png" "$out/share/icons/hicolor/512x512/apps"
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ln -s "$out/share/heroic/flatpak/com.heroicgameslauncher.hgl.desktop" "$out/share/applications"
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ln -s "$out/share/heroic/flatpak/com.heroicgameslauncher.hgl.png" "$out/share/icons/hicolor/512x512/apps"
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runHook postInstall
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'';
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@@ -119,7 +99,11 @@ in stdenv.mkDerivation rec {
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changelog = "https://github.com/Heroic-Games-Launcher/HeroicGamesLauncher/releases";
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license = licenses.gpl3Only;
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maintainers = with maintainers; [ aidalgol ];
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platforms = [ "x86_64-linux" "x86_64-darwin" "aarch64-linux" "aarch64-darwin" ];
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mainProgram = appName;
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# Heroic may work on nix-darwin, but it needs a dedicated maintainer for the platform.
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# It may also work on other Linux targets, but all the game stores only
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# support x86 Linux, so it would require extra hacking to run games via QEMU
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# user emulation. Upstream provide Linux builds only for x86_64.
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platforms = [ "x86_64-linux" ];
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mainProgram = "heroic";
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};
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}
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})
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