zelda64recomp: init at 1.2.2 (#313013)
This commit is contained in:
@@ -0,0 +1,51 @@
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{
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lib,
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stdenv,
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fetchFromGitHub,
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installShellFiles,
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unstableGitUpdater,
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}:
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stdenv.mkDerivation (finalAttrs: {
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pname = "z64decompress";
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version = "1.0.3-unstable-2023-12-21";
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src = fetchFromGitHub {
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owner = "z64tools";
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repo = "z64decompress";
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rev = "e2b3707271994a2a1b3afc6c3997a7cf6b479765";
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hash = "sha256-PHiOeEB9njJPsl6ScdoDVwJXGqOdIIJCZRbIXSieBIY=";
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};
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nativeBuildInputs = [ installShellFiles ];
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makeFlags = [ "CC=${stdenv.cc.targetPrefix}cc" ];
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installPhase = ''
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runHook preInstall
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installBin z64decompress
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install -Dm644 -t $out/share/licenses/z64decompress LICENSE
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runHook postInstall
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'';
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passthru.updateScript = unstableGitUpdater {
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tagPrefix = "v";
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};
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meta = {
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description = "Zelda 64 rom decompressor";
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homepage = "https://github.com/z64tools/z64decompress";
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license = with lib.licenses; [
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gpl3Only
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# Reverse engineering
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unfree
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];
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maintainers = with lib.maintainers; [ qubitnano ];
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mainProgram = "z64decompress";
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platforms = lib.platforms.linux;
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hydraPlatforms = [ ];
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};
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})
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@@ -0,0 +1,165 @@
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{
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lib,
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mm64baserom ? null,
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requireFile,
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fetchFromGitHub,
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llvmPackages_19,
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cmake,
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copyDesktopItems,
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installShellFiles,
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makeWrapper,
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ninja,
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pkg-config,
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wrapGAppsHook3,
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SDL2,
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gtk3,
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vulkan-loader,
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makeDesktopItem,
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z64decompress,
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n64recomp,
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directx-shader-compiler,
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forceX11 ? false,
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}:
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let
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baseRom =
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if mm64baserom != null then
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mm64baserom
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else
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requireFile {
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name = "mm.us.rev1.rom.z64";
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message = ''
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zelda64recomp currently only supports the US version of Majora's Mask.
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Please dump your copy and rename it to mm.us.rev1.rom.z64
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and add it to the nix store using
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nix-store --add-fixed sha256 mm.us.rev1.rom.z64
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See https://dumping.guide/carts/nintendo/n64 for more details.
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'';
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hash = "sha256-77E2WzrjYmBFFMD5oaLRH13IaIulvmYKN96/XjvkPys=";
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};
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in
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llvmPackages_19.stdenv.mkDerivation (finalAttrs: {
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pname = "zelda64recomp";
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version = "1.2.2";
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src = fetchFromGitHub {
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owner = "Zelda64Recomp";
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repo = "Zelda64Recomp";
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tag = "v${finalAttrs.version}";
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hash = "sha256-lsGnxgQqQ8wFc/qSVRFYxF0COir+eeH/flf4ePo98WA=";
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fetchSubmodules = true;
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};
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strictDeps = true;
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nativeBuildInputs = [
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cmake
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copyDesktopItems
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installShellFiles
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llvmPackages_19.lld
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makeWrapper
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ninja
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pkg-config
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wrapGAppsHook3
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];
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buildInputs = [
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SDL2
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gtk3
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vulkan-loader
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];
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desktopItems = [
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(makeDesktopItem {
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name = "Zelda64Recompiled";
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icon = "zelda64recomp";
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exec = "Zelda64Recompiled";
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comment = "Static recompilation of Majora's Mask";
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genericName = "Static recompilation of Majora's Mask";
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desktopName = "Zelda 64: Recompiled";
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categories = [ "Game" ];
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})
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];
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preConfigure = ''
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ln -s ${baseRom} ./mm.us.rev1.rom.z64
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${lib.getExe z64decompress} mm.us.rev1.rom.z64 mm.us.rev1.rom_uncompressed.z64
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cp ${n64recomp}/bin/* .
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./N64Recomp us.rev1.toml
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./RSPRecomp aspMain.us.rev1.toml
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./RSPRecomp njpgdspMain.us.rev1.toml
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substituteInPlace lib/rt64/CMakeLists.txt \
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--replace-fail "\''${PROJECT_SOURCE_DIR}/src/contrib/dxc/lib/x64" "${directx-shader-compiler}/lib/" \
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--replace-fail "\''${PROJECT_SOURCE_DIR}/src/contrib/dxc/bin/x64/dxc-linux" "${directx-shader-compiler}/bin/dxc" \
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--replace-fail "\''${PROJECT_SOURCE_DIR}/src/contrib/dxc/inc" "${directx-shader-compiler.src}/include/dxc"
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substituteInPlace CMakeLists.txt \
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--replace-fail "\''${PROJECT_SOURCE_DIR}/lib/rt64/src/contrib/dxc/lib/x64" "${directx-shader-compiler}/lib/" \
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--replace-fail "\''${PROJECT_SOURCE_DIR}/lib/rt64/src/contrib/dxc/bin/x64/dxc-linux" "${directx-shader-compiler}/bin/dxc"
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'';
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# This is required or else nothing will build
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hardeningDisable = [
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"format"
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"pic"
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"stackprotector"
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"zerocallusedregs"
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];
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installPhase = ''
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runHook preInstall
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installBin Zelda64Recompiled
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install -Dm644 -t $out/share ../recompcontrollerdb.txt
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install -Dm644 ../icons/512.png $out/share/icons/hicolor/scalable/apps/zelda64recomp.png
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cp -r ../assets $out/share/
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ln -s $out/share/recompcontrollerdb.txt $out/bin/recompcontrollerdb.txt
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ln -s $out/share/assets $out/bin/assets
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install -Dm644 -t $out/share/licenses/zelda64recomp ../COPYING
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install -Dm644 -t $out/share/licenses/zelda64recomp/N64ModernRuntime ../lib/N64ModernRuntime/COPYING
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install -Dm644 -t $out/share/licenses/zelda64recomp/RmlUi ../lib/RmlUi/LICENSE.txt
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install -Dm644 -t $out/share/licenses/zelda64recomp/lunasvg ../lib/lunasvg/LICENSE
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install -Dm644 -t $out/share/licenses/zelda64recomp/rt64 ../lib/rt64/LICENSE
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runHook postInstall
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'';
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preFixup = ''
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gappsWrapperArgs+=(
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--prefix LD_LIBRARY_PATH : ${lib.makeLibraryPath [ vulkan-loader ]}
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)
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'';
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# This is needed as Zelda64Recompiled will segfault when not run from the same
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# directory as the binary. It also used to exit when run without X11. Recent rt64
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# updates enabled wayland support, but leave the option to disable this on the
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# application level if desired.
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postFixup = ''
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wrapProgram $out/bin/Zelda64Recompiled --chdir "$out/bin/" \
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${lib.optionalString forceX11 ''--set SDL_VIDEODRIVER x11''}
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'';
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meta = {
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description = "Static recompilation of Majora's Mask (and soon Ocarina of Time) for PC (Windows/Linux)";
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homepage = "https://github.com/Zelda64Recomp/Zelda64Recomp";
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license = with lib.licenses; [
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# Zelda64Recomp, N64ModernRuntime
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gpl3Only
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# RT64, RmlUi, lunasvg, sse2neon
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mit
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# reverse engineering
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unfree
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];
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maintainers = with lib.maintainers; [ qubitnano ];
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mainProgram = "Zelda64Recompiled";
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platforms = [ "x86_64-linux" ];
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};
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})
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