cen64: cleanup
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@@ -1,15 +1,16 @@
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{
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lib,
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cmake,
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stdenv,
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fetchFromGitHub,
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cmake,
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libGL,
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libiconv,
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libX11,
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openal,
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stdenv,
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nix-update-script,
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}:
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stdenv.mkDerivation rec {
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stdenv.mkDerivation (finalAttrs: {
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pname = "cen64";
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version = "0.3-unstable-2025-10-24";
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@@ -17,33 +18,39 @@ stdenv.mkDerivation rec {
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owner = "n64dev";
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repo = "cen64";
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rev = "e0641c8452a3ae8edcd2bf4e46794bb4eaafc076";
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sha256 = "sha256-PpaD3hgksPD729LyFm7+ID8i+x3yZ0f+S11eSQyoB64=";
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hash = "sha256-PpaD3hgksPD729LyFm7+ID8i+x3yZ0f+S11eSQyoB64=";
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};
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# fix build with gcc14:
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# https://github.com/n64dev/cen64/pull/191/commits/f13bdf94c00a9da3b152ed9fe20001e240215b96
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patches = [ ./cast-mi_regs-callbacks.patch ];
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strictDeps = true;
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nativeBuildInputs = [ cmake ];
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buildInputs = [
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libGL
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libiconv
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openal
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libX11
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openal
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];
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installPhase = ''
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runHook preInstall
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install -D {,$out/bin/}${pname}
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install -D ${finalAttrs.meta.mainProgram} \
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--target-directory=$out/bin
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runHook postInstall
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'';
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meta = with lib; {
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passthru.updateScript = nix-update-script { extraArgs = [ "--version=branch" ]; };
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meta = {
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description = "Cycle-Accurate Nintendo 64 Emulator";
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license = licenses.bsd3;
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license = lib.licenses.bsd3;
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homepage = "https://github.com/n64dev/cen64";
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maintainers = [ maintainers._414owen ];
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maintainers = with lib.maintainers; [ _414owen ];
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platforms = [ "x86_64-linux" ];
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mainProgram = "cen64";
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};
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}
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})
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