moon-child-fe: init at 1.0.5 (#512550)

This commit is contained in:
dish
2026-04-27 15:51:40 +00:00
committed by GitHub
2 changed files with 236 additions and 0 deletions
+104
View File
@@ -0,0 +1,104 @@
{
lib,
stdenv,
fetchFromGitHub,
cmake,
sdl3,
zlib,
pkg-config,
sdl_gamecontrollerdb,
copyDesktopItems,
makeDesktopItem,
iconConvTools,
}:
let
plMpegSrc = fetchFromGitHub {
owner = "phoboslab";
repo = "pl_mpeg";
rev = "c871f2be022ece7ef4f64230b4fb8e1fb9eb6023";
hash = "sha256-Mr+hid5RRQ2Yh6UcNDFFbbHMrGGVju0o20KIAEvzEg8=";
};
in
stdenv.mkDerivation (finalAttrs: {
pname = "moon-child-fe";
version = "1.0.5";
src = fetchFromGitHub {
owner = "MorsGames";
repo = "MoonChildFE";
tag = "v${finalAttrs.version}";
hash = "sha256-SqoCSAFkQKcEbwDwHqicYXnQ8/HC523c+ePQFB+6rus=";
};
__structuredAttrs = true;
strictDeps = true;
cmakeFlags = [
(lib.cmakeFeature "MOONCHILD_RENDERER_BACKEND" "SDL3")
(lib.cmakeBool "MOONCHILD_VENDORED_SDL3" false)
(lib.cmakeBool "MOONCHILD_VENDORED_ZLIB" false)
(lib.cmakeBool "MOONCHILD_VENDORED_GAMECONTROLLERDB" false)
(lib.cmakeBool "MOONCHILD_VENDORED_PL_MPEG" false)
];
env = {
MOONCHILD_PL_MPEG_PATH = plMpegSrc;
MOONCHILD_GAMECONTROLLERDB_PATH = "${sdl_gamecontrollerdb}/share/gamecontrollerdb.txt";
};
nativeBuildInputs = [
cmake
pkg-config
copyDesktopItems
iconConvTools
];
buildInputs = [
sdl3
zlib
sdl_gamecontrollerdb
];
installPhase = ''
runHook preInstall
mkdir -p $out/bin $out/share/icons/hicolor/256x256/apps/
cd /build/source
mv ./Bin/Release $out/share/MoonChildFE
icoFileToHiColorTheme game.ico MoonChildFE $out
ln -s $out/share/MoonChildFE/MoonChildFE $out/bin/MoonChildFE
runHook postInstall
'';
desktopItems = [
(makeDesktopItem {
name = "MoonChildFE";
desktopName = "Moon Child - Friend Edition";
exec = "MoonChildFE";
icon = "MoonChildFE";
comment = finalAttrs.meta.description;
startupWMClass = "MoonChildFE";
categories = [
"Game"
];
})
];
meta = {
changelog = "https://github.com/MorsGames/MoonChildFE/releases/tag/v${finalAttrs.version}";
description = "Modern source port of the 1997 Windows 95 classic, Moon Child";
homepage = "https://github.com/MorsGames/MoonChildFE";
license = with lib.licenses; [
# Code
mit
# Assets
cc-by-nc-40
];
mainProgram = "MoonChildFE";
maintainers = [ lib.maintainers.pyrox0 ];
platforms = lib.platforms.linux;
};
})
@@ -0,0 +1,132 @@
diff --git c/CMakeLists.txt w/CMakeLists.txt
index 63803d8..49982bc 100644
--- c/CMakeLists.txt
+++ w/CMakeLists.txt
@@ -25,6 +25,12 @@ option(MOONCHILD_INPUT_SDL3 "Use SDL3 input backend" ON)
option(MOONCHILD_AUDIO_SDL3 "Use SDL3 audio backend" ON)
+# Vendoring options
+option(MOONCHILD_VENDORED_SDL3 "Use vendored SDL3 library" ON)
+option(MOONCHILD_VENDORED_ZLIB "Use vendored zlib library" ON)
+option(MOONCHILD_VENDORED_GAMECONTROLLERDB "Use vendored SDL_GameControllerDB" ON)
+option(MOONCHILD_VENDORED_PL_MPEG "Use vendored pl_mpeg library" ON)
+
# Aggregate flags
if(MOONCHILD_WINDOW_SDL3 OR MOONCHILD_RENDERER_SDL3 OR MOONCHILD_INPUT_SDL3 OR MOONCHILD_AUDIO_SDL3)
set(MOONCHILD_USE_SDL3 ON)
@@ -57,6 +63,7 @@ endif()
# SDL3 stuff
if(MOONCHILD_USE_SDL3)
+ if(MOONCHILD_VENDORED_SDL3)
set(SDL_SHARED OFF CACHE BOOL "" FORCE)
set(SDL_STATIC ON CACHE BOOL "" FORCE)
set(SDL_TEST_LIBRARY OFF CACHE BOOL "" FORCE)
@@ -74,13 +81,28 @@ if(MOONCHILD_USE_SDL3)
else()
message(FATAL_ERROR "Could not find an SDL3 target to link!")
endif()
+ else()
+ find_package(SDL3)
+ endif()
endif()
# zlib stuff
-set(ZLIB_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
-set(ZLIB_BUILD_SHARED OFF CACHE BOOL "" FORCE)
-set(ZLIB_BUILD_STATIC ON CACHE BOOL "" FORCE)
-add_subdirectory("${LIBRARY_DIR}/zlib" "${CMAKE_BINARY_DIR}/zlib" EXCLUDE_FROM_ALL)
+if(MOONCHILD_VENDORED_ZLIB)
+ set(ZLIB_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
+ set(ZLIB_BUILD_SHARED OFF CACHE BOOL "" FORCE)
+ set(ZLIB_BUILD_STATIC ON CACHE BOOL "" FORCE)
+ add_subdirectory("${LIBRARY_DIR}/zlib" "${CMAKE_BINARY_DIR}/zlib" EXCLUDE_FROM_ALL)
+else()
+ find_package(ZLIB)
+endif()
+
+# SDL_gamecontrollerdb path
+if(MOONCHILD_VENDORED_GAMECONTROLLERDB)
+ set(MOONCHILD_GAMECONTROLLERDB_PATH "gamecontrollerdb.txt")
+else()
+ set(MOONCHILD_GAMECONTROLLERDB_PATH "$ENV{MOONCHILD_GAMECONTROLLERDB_PATH}")
+ file(TO_CMAKE_PATH "${MOONCHILD_GAMECONTROLLERDB_PATH}" MOONCHILD_GAMECONTROLLERDB_PATH)
+endif()
# Game + framework
# TODO: Unglobify this
@@ -171,6 +193,15 @@ target_include_directories(${EXECUTABLE_NAME} PRIVATE
${LIBRARY_DIR}/pl_mpeg
${BACKEND_INCLUDES}
)
+if(MOONCHILD_VENDORED_PL_MPEG)
+ target_include_directories(${EXECUTABLE_NAME} PRIVATE
+ ${LIBRARY_DIR}/pl_mpeg
+ )
+else()
+ target_include_directories(${EXECUTABLE_NAME} PRIVATE
+ $ENV{MOONCHILD_PL_MPEG_PATH}
+ )
+endif()
# Backend selection macros
if(MOONCHILD_WINDOW_SDL3)
@@ -185,6 +216,11 @@ if(MOONCHILD_RENDERER_SDL3)
endif()
if(MOONCHILD_INPUT_SDL3)
target_compile_definitions(${EXECUTABLE_NAME} PRIVATE MOONCHILD_INPUT_SDL3)
+ if(NOT MOONCHILD_GAMECONTROLLERDB_PATH STREQUAL "")
+ target_compile_definitions(${EXECUTABLE_NAME} PRIVATE
+ MOONCHILD_GAMECONTROLLERDB_PATH=\"${MOONCHILD_GAMECONTROLLERDB_PATH}\"
+ )
+ endif()
endif()
if(MOONCHILD_AUDIO_SDL3)
target_compile_definitions(${EXECUTABLE_NAME} PRIVATE MOONCHILD_AUDIO_SDL3)
@@ -201,10 +237,16 @@ if(MSVC)
target_compile_definitions(${EXECUTABLE_NAME} PRIVATE _CRT_SECURE_NO_WARNINGS)
endif()
-target_link_libraries(${EXECUTABLE_NAME} PRIVATE zlibstatic)
+if(MOONCHILD_VENDORED_ZLIB)
+ target_link_libraries(${EXECUTABLE_NAME} PRIVATE zlibstatic)
+else()
+ target_link_libraries(${EXECUTABLE_NAME} PRIVATE ZLIB::ZLIB)
+endif()
-if(MOONCHILD_USE_SDL3)
+if(MOONCHILD_USE_SDL3 AND MOONCHILD_VENDORED_SDL3)
target_link_libraries(${EXECUTABLE_NAME} PRIVATE ${MOONCHILD_SDL_TARGET})
+elseif(MOONCHILD_USE_SDL3 AND NOT MOONCHILD_VENDORED_SDL3)
+ target_link_libraries(${EXECUTABLE_NAME} PRIVATE SDL3::SDL3)
endif()
# Platform specific configuration
@@ -239,7 +281,7 @@ set_target_properties(${EXECUTABLE_NAME} PROPERTIES
RUNTIME_OUTPUT_DIRECTORY_RELEASE ${MOONCHILD_BIN_DIR}/Release
)
-if(MOONCHILD_INPUT_SDL3 AND NOT EMSCRIPTEN)
+if(MOONCHILD_INPUT_SDL3 AND NOT EMSCRIPTEN AND MOONCHILD_VENDORED_GAMECONTROLLERDB)
add_custom_command(TARGET ${EXECUTABLE_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${LIBRARY_DIR}/SDL_GameControllerDB/gamecontrollerdb.txt"
diff --git c/Platform/Backends/Input/SDL3Input.cpp w/Platform/Backends/Input/SDL3Input.cpp
index d214516..1412c00 100644
--- c/Platform/Backends/Input/SDL3Input.cpp
+++ w/Platform/Backends/Input/SDL3Input.cpp
@@ -19,10 +19,12 @@ bool SDL3Input::Init()
return false;
}
- if (SDL_AddGamepadMappingsFromFile("gamecontrollerdb.txt") < 0)
+#ifdef MOONCHILD_GAMECONTROLLERDB_PATH
+ if (SDL_AddGamepadMappingsFromFile(MOONCHILD_GAMECONTROLLERDB_PATH) < 0)
{
printf("SDL gamepad mapping load failed! %s\n", SDL_GetError());
}
+#endif
int count = 0;
if (SDL_JoystickID* ids = SDL_GetGamepads(&count))