godot_4_3: fix build on GCC 15 (#476333)
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@@ -423,6 +423,11 @@ let
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url = "https://github.com/godotengine/godot/commit/6ce71f0fb0a091cffb6adb4af8ab3f716ad8930b.patch";
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hash = "sha256-hgAtAtCghF5InyGLdE9M+9PjPS1BWXWGKgIAyeuqkoU=";
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})
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(fetchpatch {
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name = "thorvg-header-fix.patch";
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url = "https://github.com/godotengine/godot/commit/1823460787a6c1bb8e4eaf21ac2a3f90d24d5ee0.patch";
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hash = "sha256-PcHEMXd0v2c3j6Eitxt5uWi6cD+OmsBAn3TNMNRNPog=";
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})
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# Fix a crash in the mono test project build. It no longer seems to
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# happen in 4.4, but an existing fix couldn't be identified.
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./CSharpLanguage-fix-crash-in-reload_assemblies-after-.patch
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