godot_4_3: fix build on GCC 15 (#476333)

This commit is contained in:
Aleksana
2026-01-03 07:16:58 +00:00
committed by GitHub
+5
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@@ -423,6 +423,11 @@ let
url = "https://github.com/godotengine/godot/commit/6ce71f0fb0a091cffb6adb4af8ab3f716ad8930b.patch";
hash = "sha256-hgAtAtCghF5InyGLdE9M+9PjPS1BWXWGKgIAyeuqkoU=";
})
(fetchpatch {
name = "thorvg-header-fix.patch";
url = "https://github.com/godotengine/godot/commit/1823460787a6c1bb8e4eaf21ac2a3f90d24d5ee0.patch";
hash = "sha256-PcHEMXd0v2c3j6Eitxt5uWi6cD+OmsBAn3TNMNRNPog=";
})
# Fix a crash in the mono test project build. It no longer seems to
# happen in 4.4, but an existing fix couldn't be identified.
./CSharpLanguage-fix-crash-in-reload_assemblies-after-.patch