godot_4: compile with BuildID

separateDebugInfo requires binaries to be compiled with a build id to work but godot4 does not compile with it, add the linker flag to do so.
This commit is contained in:
ArchercatNEO
2024-11-10 08:23:09 +00:00
parent d3cba66b11
commit 58c79d502f
+2
View File
@@ -122,6 +122,8 @@ let
x11 = withX11; # Compile with X11 support
module_mono_enabled = withMono;
linkflags = "-Wl,--build-id";
};
enableParallelBuilding = true;