godot_4: compile with BuildID
separateDebugInfo requires binaries to be compiled with a build id to work but godot4 does not compile with it, add the linker flag to do so.
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@@ -122,6 +122,8 @@ let
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x11 = withX11; # Compile with X11 support
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module_mono_enabled = withMono;
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linkflags = "-Wl,--build-id";
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};
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enableParallelBuilding = true;
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