raylib: add diniamo as a maintainer
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@@ -9,6 +9,8 @@
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alsa-lib,
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libpulseaudio,
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raylib-games,
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libGLU,
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libX11,
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platform ? "Desktop", # Note that "Web", "Android" and "Raspberry Pi" do not currently work
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pulseSupport ? stdenv.hostPlatform.isLinux,
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alsaSupport ? false,
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@@ -48,8 +50,11 @@ lib.checkListOfEnum "${pname}: platform"
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nativeBuildInputs = [
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cmake
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] ++ optional (builtins.length finalAttrs.appendRunpaths > 0) autoPatchelfHook;
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buildInputs = optional (platform == "Desktop") glfw ++ optional (platform == "SDL") SDL2;
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propagatedBuildInputs = lib.optionals stdenv.hostPlatform.isLinux [ libGLU libX11 ];
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# https://github.com/raysan5/raylib/wiki/CMake-Build-Options
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cmakeFlags =
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[
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@@ -72,7 +77,7 @@ lib.checkListOfEnum "${pname}: platform"
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description = "Simple and easy-to-use library to enjoy videogames programming";
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homepage = "https://www.raylib.com/";
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license = lib.licenses.zlib;
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maintainers = [ ];
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maintainers = [ lib.maintainers.diniamo ];
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platforms = lib.platforms.all;
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changelog = "https://github.com/raysan5/raylib/blob/${finalAttrs.version}/CHANGELOG";
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};
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