godot3: fix PIE hardening (#370627)
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@@ -38,6 +38,12 @@ stdenv.mkDerivation (self: {
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sha256 = "sha256-4WQYO1BBDK9+eyblpI8qRgbBG4+qPRVZMjeAFAtot+0=";
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};
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# Fix PIE hardening: https://github.com/godotengine/godot/pull/50737
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postPatch = ''
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substituteInPlace platform/x11/detect.py \
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--replace-fail 'env.Append(LINKFLAGS=["-no-pie"])' ""
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'';
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nativeBuildInputs = [
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autoPatchelfHook
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installShellFiles
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