daggerfall-unity: init at 1.1.1 (#350177)
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@@ -0,0 +1,123 @@
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{
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alsa-lib,
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autoPatchelfHook,
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copyDesktopItems,
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fetchurl,
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fetchzip,
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lib,
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libGL,
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libXScrnSaver,
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libXcursor,
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libXi,
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libXinerama,
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libXrandr,
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libXxf86vm,
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libpulseaudio,
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libudev0-shim,
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makeDesktopItem,
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nix-update-script,
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stdenv,
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vulkan-loader,
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pname ? "daggerfall-unity",
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includeUnfree ? false,
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}:
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let
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docFiles =
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[
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(fetchurl {
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url = "https://www.dfworkshop.net/static_files/daggerfallunity/Daggerfall%20Unity%20Manual.pdf";
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hash = "sha256-FywlD0K5b4vUWzyzANlF9575XTDLivbsym7F+qe0Dm8=";
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name = "Daggerfall Unity Manual.pdf";
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meta.license = lib.licenses.mit;
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})
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]
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++ lib.optionals includeUnfree [
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(fetchurl {
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url = "https://cdn.bethsoft.com/bethsoft.com/manuals/Daggerfall/daggerfall-en.pdf";
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hash = "sha256-24KSP/E7+KvSRTMDq63NVlVWTFZnQj1yya8wc36yrC0=";
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meta.license = lib.licenses.unfree;
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})
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];
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in
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stdenv.mkDerivation (finalAttrs: {
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inherit pname;
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version = "1.1.1";
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src = fetchzip {
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url = "https://github.com/Interkarma/daggerfall-unity/releases/download/v${finalAttrs.version}/dfu_linux_64bit-v${finalAttrs.version}.zip";
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hash = "sha256-JuhhVLpREM9e9UtlDttvFUhHWpH7Sh79OEo1OM4ggKA=";
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stripRoot = false;
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};
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nativeBuildInputs = [
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autoPatchelfHook
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copyDesktopItems
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];
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buildInputs = [
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alsa-lib
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libGL
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libXScrnSaver
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libXcursor
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libXi
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libXinerama
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libXrandr
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libXxf86vm
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libpulseaudio
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libudev0-shim
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vulkan-loader
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];
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strictDeps = true;
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installPhase = ''
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runHook preInstall
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mkdir --parents "$out/share/doc/"
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cp --recursive * "$out"
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${lib.strings.concatMapStringsSep "\n" (file: ''
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cp "${file}" "$out/share/doc/${file.name}"
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'') docFiles}
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runHook postInstall
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'';
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appendRunpaths = [ (lib.makeLibraryPath finalAttrs.buildInputs) ];
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desktopItems = [
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(makeDesktopItem {
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name = "daggerfall-unity";
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desktopName = "Daggerfall Unity";
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comment = finalAttrs.meta.description;
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icon = "UnityPlayer";
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exec = "DaggerfallUnity.x86_64";
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categories = [ "Game" ];
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})
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];
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passthru.updateScript = nix-update-script {
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extraArgs = [ "--version-regex=^v(\\d+(\\.\\d+)*)$" ];
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};
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meta = {
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homepage = "https://www.dfworkshop.net/";
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description = "Open source recreation of Daggerfall in the Unity engine";
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longDescription = ''
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Daggerfall Unity is an open source recreation of Daggerfall in the Unity engine created by Daggerfall Workshop.
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Experience the adventure and intrigue of Daggerfall with all of its original charm along with hundreds of fixes, quality of life enhancements, and extensive mod support.
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Includes Daggerfall Unity manual.
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${lib.optionalString includeUnfree ''
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This "unfree" variant also includes the manual for Daggerfall (the game, not the open source engine).
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''}
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'';
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changelog = "https://github.com/Interkarma/daggerfall-unity/releases/tag/v${finalAttrs.version}";
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mainProgram = "DaggerfallUnity.x86_64";
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license = lib.licenses.mit;
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maintainers = with lib.maintainers; [ l0b0 ];
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platforms = [ "x86_64-linux" ];
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};
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})
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@@ -7871,6 +7871,11 @@ with pkgs;
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inherit (llvmPackages) llvm libclang;
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};
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daggerfall-unity-unfree = daggerfall-unity.override {
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pname = "daggerfall-unity-unfree";
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includeUnfree = true;
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};
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dbt = with python3Packages; toPythonApplication dbt-core;
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devbox = callPackage ../development/tools/devbox { buildGoModule = buildGo123Module; };
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