godot: 4.6.1-stable -> 4.6.2-stable (#506062)
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@@ -1,11 +1,11 @@
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{
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version = "4.6.1-stable";
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hash = "sha256-C3AX+Gl6a3nX/k0TP6FYjYCK9AbKmtku+1ilYBu0R74=";
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version = "4.6.2-stable";
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hash = "sha256-alAW8i7wRcOsHvq3flYXgW7DPiIlAXxM1zFL87Kri6Y=";
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default = {
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exportTemplatesHash = "sha256-5tNyr9T9+q6VceteNWivzZbObbmlaSRANBVPrwrGmHU=";
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exportTemplatesHash = "sha256-lCNm3E4n52hqmdpNPPsbiujT65RE9tghfu8WJFtZnvI=";
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};
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mono = {
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exportTemplatesHash = "sha256-V5JmHtCJVQNX4OEJVK9pWEa+CjLtdJT6QKAAnjtaPqk=";
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exportTemplatesHash = "sha256-Ts9y+vdvluAQ0Wbdu+Pw+459+WMygmZqOpr9TuPgDn0=";
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nugetDeps = ./deps.json;
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};
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}
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@@ -473,14 +473,6 @@ let
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lib.optionals (lib.versionOlder version "4.6") [
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./Linux-fix-missing-library-with-builtin_glslang-false.patch
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]
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++ lib.optionals (lib.versionAtLeast version "4.6") [
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# https://github.com/godotengine/godot/pull/115450
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(fetchpatch {
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name = "fix-tls-handshake-fail-preventing-assetlib-use.patch";
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url = "https://github.com/godotengine/godot/commit/29acd734c71f06268d6ef4715d7df70b14731f48.patch";
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hash = "sha256-wxkr6jPtutUTG+mYrXoxcDcWIIZghlSJ79XqhFh/0P4=";
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})
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]
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++ lib.optionals (lib.versionOlder version "4.4") [
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(fetchpatch {
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name = "wayland-header-fix.patch";
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