lovely-injector: init at 0.6.0
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@@ -0,0 +1,39 @@
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{
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fetchFromGitHub,
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rustPlatform,
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lib,
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}:
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let
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version = "0.6.0";
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lovelyInjector = fetchFromGitHub {
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owner = "vgskye";
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repo = "lovely-injector";
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rev = "3224915f4d47b557c34b5012797cf92d4cc629af";
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hash = "sha256-fzkuuu6pmvqeJa7qlX8jhtCLC4oYRLUm1hqHTRiYEX8=";
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};
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in
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rustPlatform.buildRustPackage rec {
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pname = "lovely-injector";
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inherit version;
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src = lovelyInjector;
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useFetchCargoVendor = true;
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cargoHash = "sha256-Mkmj+ENdUge1V1cVAQOV2K01sYKEyhxTse0f5o6H6Xc=";
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# no tests
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doCheck = false;
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# lovely-injector depends on nightly rust features
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env.RUSTC_BOOTSTRAP = 1;
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meta = {
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description = "Runtime lua injector for games built with LÖVE";
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longDescription = ''
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Lovely is a lua injector which embeds code into a LÖVE 2d game at runtime.
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Unlike executable patchers, mods can be installed, updated, and removed over and over again without requiring a partial or total game reinstallation.
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This is accomplished through in-process lua API detouring and an easy to use (and distribute) patch system.
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'';
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license = lib.licenses.mit;
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homepage = "https://github.com/ethangreen-dev/lovely-injector";
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downloadPage = "https://github.com/ethangreen-dev/lovely-injector/releases";
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maintainers = [ lib.maintainers.antipatico ];
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platforms = lib.platforms.linux ++ lib.platforms.darwin;
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};
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}
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