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nixpkgs/pkgs/development/python-modules/pygame/0001-Use-SDL_AllocFormat-instead-of-creating-it-manually.patch
2025-11-09 12:07:43 +01:00

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1.9 KiB
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From bc1a52062adfacc94661883157dd4ef58e00e031 Mon Sep 17 00:00:00 2001
From: Marcin Serwin <marcin@serwin.dev>
Date: Sat, 8 Nov 2025 14:48:04 +0100
Subject: [PATCH] Use SDL_AllocFormat instead of creating it manually
According to the docs, `SDL_PixelFormat` is a read-only structure.
Creating it manually leaves out some important fields like `format` and
`next` pointer to be undefined.
Signed-off-by: Marcin Serwin <marcin@serwin.dev>
---
src_c/surface.c | 25 +++++++------------------
1 file changed, 7 insertions(+), 18 deletions(-)
diff --git a/src_c/surface.c b/src_c/surface.c
index 958ce43f..9be3d8fb 100644
--- a/src_c/surface.c
+++ b/src_c/surface.c
@@ -3730,24 +3730,13 @@ pgSurface_Blit(pgSurfaceObject *dstobj, pgSurfaceObject *srcobj,
}
else {
SDL_PixelFormat *fmt = src->format;
- SDL_PixelFormat newfmt;
-
- newfmt.palette = 0; /* Set NULL (or SDL gets confused) */
- newfmt.BitsPerPixel = fmt->BitsPerPixel;
- newfmt.BytesPerPixel = fmt->BytesPerPixel;
- newfmt.Amask = 0;
- newfmt.Rmask = fmt->Rmask;
- newfmt.Gmask = fmt->Gmask;
- newfmt.Bmask = fmt->Bmask;
- newfmt.Ashift = 0;
- newfmt.Rshift = fmt->Rshift;
- newfmt.Gshift = fmt->Gshift;
- newfmt.Bshift = fmt->Bshift;
- newfmt.Aloss = 0;
- newfmt.Rloss = fmt->Rloss;
- newfmt.Gloss = fmt->Gloss;
- newfmt.Bloss = fmt->Bloss;
- src = SDL_ConvertSurface(src, &newfmt, 0);
+ SDL_PixelFormat *newfmt =
+ SDL_AllocFormat(SDL_MasksToPixelFormatEnum(
+ fmt->BitsPerPixel, fmt->Rmask, fmt->Gmask, fmt->Bmask, 0));
+
+ src = SDL_ConvertSurface(src, newfmt, 0);
+
+ SDL_FreeFormat(newfmt);
if (src) {
result = SDL_BlitSurface(src, srcrect, dst, dstrect);
SDL_FreeSurface(src);
--
2.51.0