Files
2026-05-05 12:12:23 +07:00

73 lines
1.8 KiB
Nix

{
fetchFromGitHub,
lib,
libGLU,
SDL2,
SDL2_net,
libx11,
stdenv,
zlib,
}:
stdenv.mkDerivation {
pname = "supermodel";
version = "0-unstable-2026-03-01";
src = fetchFromGitHub {
owner = "trzy";
repo = "supermodel";
rev = "d6dec3dcf0922459801907950d966e5767c674de";
hash = "sha256-3FdLBGxmi4Xj7ao2nvjLleJSTXvKQrhUWvnQr8DK/RY=";
};
# Game.h is missing #include <cstdint>, which GCC 15 no longer provides transitively.
postPatch = ''
sed -i '/^#include <memory>/a #include <cstdint>' Src/Game.h
'';
buildInputs = [
libGLU
SDL2
SDL2_net
libx11
zlib
];
env.NIX_CFLAGS_COMPILE = "-Wno-error=format-security";
makefile = "Makefiles/Makefile.UNIX";
makeFlags = [ "NET_BOARD=1" ];
installPhase = ''
runHook preInstall
mkdir -p $out/bin
mkdir -p $out/share/supermodel
cp bin/* $out/bin
cp -r Config Assets $out/share/supermodel
runHook postInstall
'';
meta = {
description = "Sega Model 3 Arcade Emulator";
homepage = "https://github.com/trzy/supermodel";
license = lib.licenses.gpl3;
longDescription = ''
Supermodel requires specific files to be present in the $HOME directory of
the user running the emulator. To ensure these files are present, move the
configuration and assets as follows:
<code>cp $out/share/supermodel/Config/Supermodel.ini ~/.config/supermodel/Config/Supermodel.ini</code>
<code>cp -r $out/share/supermodel/Assets/* ~/.local/share/supermodel/Assets/</code>
Then the emulator can be started with:
<code>supermodel -game-xml-file=$out/share/supermodel/Config/Games.xml /path/to/romset</code>.
'';
mainProgram = "supermodel";
maintainers = with lib.maintainers; [ msanft ];
platforms = lib.platforms.linux;
};
}