Merge branch 'master' into staging

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Jan Tojnar
2018-12-25 17:03:57 +01:00
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---
title: Android
author: Sander van der Burg
date: 2018-11-18
---
# Android
The Android build environment provides three major features and a number of
supporting features.
Deploying an Android SDK installation with plugins
--------------------------------------------------
The first use case is deploying the SDK with a desired set of plugins or subsets
of an SDK.
```nix
with import <nixpkgs> {};
let
androidComposition = androidenv.composeAndroidPackages {
toolsVersion = "25.2.5";
platformToolsVersion = "27.0.1";
buildToolsVersions = [ "27.0.3" ];
includeEmulator = false;
emulatorVersion = "27.2.0";
platformVersions = [ "24" ];
includeSources = false;
includeDocs = false;
includeSystemImages = false;
systemImageTypes = [ "default" ];
abiVersions = [ "armeabi-v7a" ];
lldbVersions = [ "2.0.2558144" ];
cmakeVersions = [ "3.6.4111459" ];
includeNDK = false;
ndkVersion = "16.1.4479499";
useGoogleAPIs = false;
useGoogleTVAddOns = false;
includeExtras = [
"extras;google;gcm"
];
};
in
androidComposition.androidsdk
```
The above function invocation states that we want an Android SDK with the above
specified plugin versions. By default, most plugins are disabled. Notable
exceptions are the tools, platform-tools and build-tools sub packages.
The following parameters are supported:
* `toolsVersion`, specifies the version of the tools package to use
* `platformsToolsVersion` specifies the version of the `platform-tools` plugin
* `buildToolsVersion` specifies the versions of the `build-tools` plugins to
use.
* `includeEmulator` specifies whether to deploy the emulator package (`false`
by default). When enabled, the version of the emulator to deploy can be
specified by setting the `emulatorVersion` parameter.
* `includeDocs` specifies whether the documentation catalog should be included.
* `lldbVersions` specifies what LLDB versions should be deployed.
* `cmakeVersions` specifies which CMake versions should be deployed.
* `includeNDK` specifies that the Android NDK bundle should be included.
Defaults to: `false`.
* `ndkVersion` specifies the NDK version that we want to use.
* `includeExtras` is an array of identifier strings referring to arbitrary
add-on packages that should be installed.
* `platformVersions` specifies which platform SDK versions should be included.
For each platform version that has been specified, we can apply the following
options:
* `includeSystemImages` specifies whether a system image for each platform SDK
should be included.
* `includeSources` specifies whether the sources for each SDK version should be
included.
* `useGoogleAPIs` specifies that for each selected platform version the
Google API should be included.
* `useGoogleTVAddOns` specifies that for each selected platform version the
Google TV add-on should be included.
For each requested system image we can specify the following options:
* `systemImageTypes` specifies what kind of system images should be included.
Defaults to: `default`.
* `abiVersions` specifies what kind of ABI version of each system image should
be included. Defaults to: `armeabi-v7a`.
Most of the function arguments have reasonable default settings.
When building the above expression with:
```bash
$ nix-build
```
The Android SDK gets deployed with all desired plugin versions.
We can also deploy subsets of the Android SDK. For example, to only the the
`platform-tools` package, you can evaluate the following expression:
```nix
with import <nixpkgs> {};
let
androidComposition = androidenv.composeAndroidPackages {
# ...
};
in
androidComposition.platform-tools
```
Using predefine Android package compositions
--------------------------------------------
In addition to composing an Android package set manually, it is also possible
to use a predefined composition that contains all basic packages for a specific
Android version, such as version 9.0 (API-level 28).
The following Nix expression can be used to deploy the entire SDK with all basic
plugins:
```nix
with import <nixpkgs> {};
androidenv.androidPkgs_9_0.androidsdk
```
It is also possible to use one plugin only:
```nix
with import <nixpkgs> {};
androidenv.androidPkgs_9_0.platform-tools
```
Building an Android application
-------------------------------
In addition to the SDK, it is also possible to build an Ant-based Android
project and automatically deploy all the Android plugins that a project
requires.
```nix
with import <nixpkgs> {};
androidenv.buildApp {
name = "MyAndroidApp";
src = ./myappsources;
release = true;
# If release is set to true, you need to specify the following parameters
keyStore = ./keystore;
keyAlias = "myfirstapp";
keyStorePassword = "mykeystore";
keyAliasPassword = "myfirstapp";
# Any Android SDK parameters that install all the relevant plugins that a
# build requires
platformVersions = [ "24" ];
# When we include the NDK, then ndk-build is invoked before Ant gets invoked
includeNDK = true;
}
```
Aside from the app-specific build parameters (`name`, `src`, `release` and
keystore parameters), the `buildApp {}` function supports all the function
parameters that the SDK composition function (the function shown in the
previous section) supports.
This build function is particularly useful when it is desired to use
[Hydra](http://nixos.org/hydra): the Nix-based continuous integration solution
to build Android apps. An Android APK gets exposed as a build product and can be
installed on any Android device with a web browser by navigating to the build
result page.
Spawning emulator instances
---------------------------
For testing purposes, it can also be quite convenient to automatically generate
scripts that spawn emulator instances with all desired configuration settings.
An emulator spawn script can be configured by invoking the `emulateApp {}`
function:
```nix
with import <nixpkgs> {};
androidenv.emulateApp {
name = "emulate-MyAndroidApp";
platformVersion = "24";
abiVersion = "armeabi-v7a"; # mips, x86 or x86_64
systemImageType = "default";
useGoogleAPIs = false;
}
```
It is also possible to specify an APK to deploy inside the emulator
and the package and activity names to launch it:
```nix
with import <nixpkgs> {};
androidenv.emulateApp {
name = "emulate-MyAndroidApp";
platformVersion = "24";
abiVersion = "armeabi-v7a"; # mips, x86 or x86_64
systemImageType = "default";
useGoogleAPIs = false;
app = ./MyApp.apk;
package = "MyApp";
activity = "MainActivity";
}
```
In addition to prebuilt APKs, you can also bind the APK parameter to a
`buildApp {}` function invocation shown in the previous example.
Querying the available versions of each plugin
----------------------------------------------
When using any of the previously shown functions, it may be a bit inconvenient
to find out what options are supported, since the Android SDK provides many
plugins.
A shell script in the `pkgs/development/mobile/androidenv/` sub directory can be used to retrieve all
possible options:
```bash
sh ./querypackages.sh packages build-tools
```
The above command-line instruction queries all build-tools versions in the
generated `packages.nix` expression.
Updating the generated expressions
----------------------------------
Most of the Nix expressions are generated from XML files that the Android
package manager uses. To update the expressions run the `generate.sh` script
that is stored in the `pkgs/development/mobile/androidenv/` sub directory:
```bash
sh ./generate.sh
```

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Nixpkgs to easily build packages for other programming languages, such as
Perl or Haskell. These are described in this chapter.
</para>
<xi:include href="android.section.xml" />
<xi:include href="beam.xml" />
<xi:include href="bower.xml" />
<xi:include href="coq.xml" />
<xi:include href="go.xml" />
<xi:include href="haskell.section.xml" />
<xi:include href="idris.section.xml" />
<xi:include href="ios.section.xml" />
<xi:include href="java.xml" />
<xi:include href="lua.xml" />
<xi:include href="node.section.xml" />
@@ -27,6 +29,7 @@
<xi:include href="ruby.xml" />
<xi:include href="rust.section.xml" />
<xi:include href="texlive.xml" />
<xi:include href="titanium.section.xml" />
<xi:include href="vim.section.xml" />
<xi:include href="emscripten.section.xml" />
</chapter>

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---
title: iOS
author: Sander van der Burg
date: 2018-11-18
---
# iOS
This component is basically a wrapper/workaround that makes it possible to
expose an Xcode installation as a Nix package by means of symlinking to the
relevant executables on the host system.
Since Xcode can't be packaged with Nix, nor we can publish it as a Nix package
(because of its license) this is basically the only integration strategy
making it possible to do iOS application builds that integrate with other
components of the Nix ecosystem
The primary objective of this project is to use the Nix expression language to
specify how iOS apps can be built from source code, and to automatically spawn
iOS simulator instances for testing.
This component also makes it possible to use [Hydra](http://nixos.org/hydra),
the Nix-based continuous integration server to regularly build iOS apps and to
do wireless ad-hoc installations of enterprise IPAs on iOS devices through
Hydra.
The Xcode build environment implements a number of features.
Deploying a proxy component wrapper exposing Xcode
--------------------------------------------------
The first use case is deploying a Nix package that provides symlinks to the Xcode
installation on the host system. This package can be used as a build input to
any build function implemented in the Nix expression language that requires
Xcode.
```nix
let
pkgs = import <nixpkgs> {};
xcodeenv = import ./xcodeenv {
inherit (pkgs) stdenv;
};
in
xcodeenv.composeXcodeWrapper {
version = "9.2";
xcodeBaseDir = "/Applications/Xcode.app";
}
```
By deploying the above expression with `nix-build` and inspecting its content
you will notice that several Xcode-related executables are exposed as a Nix
package:
```bash
$ ls result/bin
lrwxr-xr-x 1 sander staff 94 1 jan 1970 Simulator -> /Applications/Xcode.app/Contents/Developer/Applications/Simulator.app/Contents/MacOS/Simulator
lrwxr-xr-x 1 sander staff 17 1 jan 1970 codesign -> /usr/bin/codesign
lrwxr-xr-x 1 sander staff 17 1 jan 1970 security -> /usr/bin/security
lrwxr-xr-x 1 sander staff 21 1 jan 1970 xcode-select -> /usr/bin/xcode-select
lrwxr-xr-x 1 sander staff 61 1 jan 1970 xcodebuild -> /Applications/Xcode.app/Contents/Developer/usr/bin/xcodebuild
lrwxr-xr-x 1 sander staff 14 1 jan 1970 xcrun -> /usr/bin/xcrun
```
Building an iOS application
---------------------------
We can build an iOS app executable for the simulator, or an IPA/xcarchive file
for release purposes, e.g. ad-hoc, enterprise or store installations, by
executing the `xcodeenv.buildApp {}` function:
```nix
let
pkgs = import <nixpkgs> {};
xcodeenv = import ./xcodeenv {
inherit (pkgs) stdenv;
};
in
xcodeenv.buildApp {
name = "MyApp";
src = ./myappsources;
sdkVersion = "11.2";
target = null; # Corresponds to the name of the app by default
configuration = null; # Release for release builds, Debug for debug builds
scheme = null; # -scheme will correspond to the app name by default
sdk = null; # null will set it to 'iphonesimulator` for simulator builds or `iphoneos` to real builds
xcodeFlags = "";
release = true;
certificateFile = ./mycertificate.p12;
certificatePassword = "secret";
provisioningProfile = ./myprovisioning.profile;
signMethod = "ad-hoc"; # 'enterprise' or 'store'
generateIPA = true;
generateXCArchive = false;
enableWirelessDistribution = true;
installURL = "/installipa.php";
bundleId = "mycompany.myapp";
appVersion = "1.0";
# Supports all xcodewrapper parameters as well
xcodeBaseDir = "/Applications/Xcode.app";
}
```
The above function takes a variety of parameters:
* The `name` and `src` parameters are mandatory and specify the name of the app
and the location where the source code resides
* `sdkVersion` specifies which version of the iOS SDK to use.
It also possile to adjust the `xcodebuild` parameters. This is only needed in
rare circumstances. In most cases the default values should suffice:
* Specifies which `xcodebuild` target to build. By default it takes the target
that has the same name as the app.
* The `configuration` parameter can be overridden if desired. By default, it
will do a debug build for the simulator and a release build for real devices.
* The `scheme` parameter specifies which `-scheme` parameter to propagate to
`xcodebuild`. By default, it corresponds to the app name.
* The `sdk` parameter specifies which SDK to use. By default, it picks
`iphonesimulator` for simulator builds and `iphoneos` for release builds.
* The `xcodeFlags` parameter specifies arbitrary command line parameters that
should be propagated to `xcodebuild`.
By default, builds are carried out for the iOS simulator. To do release builds
(builds for real iOS devices), you must set the `release` parameter to `true`.
In addition, you need to set the following parameters:
* `certificateFile` refers to a P12 certificate file.
* `certificatePassword` specifies the password of the P12 certificate.
* `provisioningProfile` refers to the provision profile needed to sign the app
* `signMethod` should refer to `ad-hoc` for signing the app with an ad-hoc
certificate, `enterprise` for enterprise certificates and `app-store` for App
store certificates.
* `generateIPA` specifies that we want to produce an IPA file (this is probably
what you want)
* `generateXCArchive` specifies thet we want to produce an xcarchive file.
When building IPA files on Hydra and when it is desired to allow iOS devices to
install IPAs by browsing to the Hydra build products page, you can enable the
`enableWirelessDistribution` parameter.
When enabled, you need to configure the following options:
* The `installURL` parameter refers to the URL of a PHP script that composes the
`itms-services://` URL allowing iOS devices to install the IPA file.
* `bundleId` refers to the bundle ID value of the app
* `appVersion` refers to the app's version number
To use wireless adhoc distributions, you must also install the corresponding
PHP script on a web server (see section: 'Installing the PHP script for wireless
ad hoc installations from Hydra' for more information).
In addition to the build parameters, you can also specify any parameters that
the `xcodeenv.composeXcodeWrapper {}` function takes. For example, the
`xcodeBaseDir` parameter can be overridden to refer to a different Xcode
version.
Spawning simulator instances
----------------------------
In addition to building iOS apps, we can also automatically spawn simulator
instances:
```nix
let
pkgs = import <nixpkgs> {};
xcodeenv = import ./xcodeenv {
inherit (pkgs) stdenv;
};
in
xcode.simulateApp {
name = "simulate";
# Supports all xcodewrapper parameters as well
xcodeBaseDir = "/Applications/Xcode.app";
}
```
The above expression produces a script that starts the simulator from the
provided Xcode installation. The script can be started as follows:
```bash
./result/bin/run-test-simulator
```
By default, the script will show an overview of UDID for all available simulator
instances and asks you to pick one. You can also provide a UDID as a
command-line parameter to launch an instance automatically:
```bash
./result/bin/run-test-simulator 5C93129D-CF39-4B1A-955F-15180C3BD4B8
```
You can also extend the simulator script to automatically deploy and launch an
app in the requested simulator instance:
```nix
let
pkgs = import <nixpkgs> {};
xcodeenv = import ./xcodeenv {
inherit (pkgs) stdenv;
};
in
xcode.simulateApp {
name = "simulate";
bundleId = "mycompany.myapp";
app = xcode.buildApp {
# ...
};
# Supports all xcodewrapper parameters as well
xcodeBaseDir = "/Applications/Xcode.app";
}
```
By providing the result of an `xcode.buildApp {}` function and configuring the
app bundle id, the app gets deployed automatically and started.

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---
title: Titanium
author: Sander van der Burg
date: 2018-11-18
---
# Titanium
The Nixpkgs repository contains facilities to deploy a variety of versions of
the [Titanium SDK](https://www.appcelerator.com) versions, a cross-platform
mobile app development framework using JavaScript as an implementation language,
and includes a function abstraction making it possible to build Titanium
applications for Android and iOS devices from source code.
Not all Titanium features supported -- currently, it can only be used to build
Android and iOS apps.
Building a Titanium app
-----------------------
We can build a Titanium app from source for Android or iOS and for debugging or
release purposes by invoking the `titaniumenv.buildApp {}` function:
```nix
titaniumenv.buildApp {
name = "myapp";
src = ./myappsource;
preBuild = "";
target = "android"; # or 'iphone'
tiVersion = "7.1.0.GA";
release = true;
androidsdkArgs = {
platformVersions = [ "25" "26" ];
};
androidKeyStore = ./keystore;
androidKeyAlias = "myfirstapp";
androidKeyStorePassword = "secret";
xcodeBaseDir = "/Applications/Xcode.app";
xcodewrapperArgs = {
version = "9.3";
};
iosMobileProvisioningProfile = ./myprovisioning.profile;
iosCertificateName = "My Company";
iosCertificate = ./mycertificate.p12;
iosCertificatePassword = "secret";
iosVersion = "11.3";
iosBuildStore = false;
enableWirelessDistribution = true;
installURL = "/installipa.php";
}
```
The `titaniumenv.buildApp {}` function takes the following parameters:
* The `name` parameter refers to the name in the Nix store.
* The `src` parameter refers to the source code location of the app that needs
to be built.
* `preRebuild` contains optional build instructions that are carried out before
the build starts.
* `target` indicates for which device the app must be built. Currently only
'android' and 'iphone' (for iOS) are supported.
* `tiVersion` can be used to optionally override the requested Titanium version
in `tiapp.xml`. If not specified, it will use the version in `tiapp.xml`.
* `release` should be set to true when building an app for submission to the
Google Playstore or Apple Appstore. Otherwise, it should be false.
When the `target` has been set to `android`, we can configure the following
parameters:
* The `androidSdkArgs` parameter refers to an attribute set that propagates all
parameters to the `androidenv.composeAndroidPackages {}` function. This can
be used to install all relevant Android plugins that may be needed to perform
the Android build. If no parameters are given, it will deploy the platform
SDKs for API-levels 25 and 26 by default.
When the `release` parameter has been set to true, you need to provide
parameters to sign the app:
* `androidKeyStore` is the path to the keystore file
* `androidKeyAlias` is the key alias
* `androidKeyStorePassword` refers to the password to open the keystore file.
When the `target` has been set to `iphone`, we can configure the following
parameters:
* The `xcodeBaseDir` parameter refers to the location where Xcode has been
installed. When none value is given, the above value is the default.
* The `xcodewrapperArgs` parameter passes arbitrary parameters to the
`xcodeenv.composeXcodeWrapper {}` function. This can, for example, be used
to adjust the default version of Xcode.
When `release` has been set to true, you also need to provide the following
parameters:
* `iosMobileProvisioningProfile` refers to a mobile provisioning profile needed
for signing.
* `iosCertificateName` refers to the company name in the P12 certificate.
* `iosCertificate` refers to the path to the P12 file.
* `iosCertificatePassword` contains the password to open the P12 file.
* `iosVersion` refers to the iOS SDK version to use. It defaults to the latest
version.
* `iosBuildStore` should be set to `true` when building for the Apple Appstore
submission. For enterprise or ad-hoc builds it should be set to `false`.
When `enableWirelessDistribution` has been enabled, you must also provide the
path of the PHP script (`installURL`) (that is included with the iOS build
environment) to enable wireless ad-hoc installations.
Emulating or simulating the app
-------------------------------
It is also possible to simulate the correspond iOS simulator build by using
`xcodeenv.simulateApp {}` and emulate an Android APK by using
`androidenv.emulateApp {}`.