From b127a6f81aae8052a621ca4f610bca6a151c985f Mon Sep 17 00:00:00 2001 From: sternenseemann <0rpkxez4ksa01gb3typccl0i@systemli.org> Date: Mon, 31 May 2021 14:37:42 +0200 Subject: [PATCH] gamenetworkingsockets: 1.2.0 -> 1.3.0 --- .../development/libraries/gamenetworkingsockets/default.nix | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/pkgs/development/libraries/gamenetworkingsockets/default.nix b/pkgs/development/libraries/gamenetworkingsockets/default.nix index 0546bfb8e08e..bb049013c3cb 100644 --- a/pkgs/development/libraries/gamenetworkingsockets/default.nix +++ b/pkgs/development/libraries/gamenetworkingsockets/default.nix @@ -2,13 +2,13 @@ stdenv.mkDerivation rec { pname = "GameNetworkingSockets"; - version = "1.2.0"; + version = "1.3.0"; src = fetchFromGitHub { owner = "ValveSoftware"; repo = pname; rev = "v${version}"; - sha256 = "1zghyc4liml8gzxflyh5gp6zi11ny6ng5hv9wyqvp32rfx221gc6"; + sha256 = "1d3k1ciw8c8rznxsr4bfmw0f0srblpflv8xqavhcxx2zwvaya78c"; }; nativeBuildInputs = [ cmake ninja go ]; @@ -21,8 +21,6 @@ stdenv.mkDerivation rec { buildInputs = [ protobuf openssl ]; meta = with lib; { - # build failure is resolved on master, remove at next release - broken = stdenv.isDarwin; description = "GameNetworkingSockets is a basic transport layer for games"; license = licenses.bsd3; platforms = platforms.unix;