diff --git a/pkgs/by-name/ma/maelstrom/add-maelstrom-netd-include-time.diff b/pkgs/by-name/ma/maelstrom/add-maelstrom-netd-include-time.diff new file mode 100644 index 000000000000..a4741b40e222 --- /dev/null +++ b/pkgs/by-name/ma/maelstrom/add-maelstrom-netd-include-time.diff @@ -0,0 +1,12 @@ +diff --git a/Maelstrom-netd.c b/Maelstrom-netd.c +index 3e6e942..41ed9a5 100644 +--- a/Maelstrom-netd.c ++++ b/Maelstrom-netd.c +@@ -13,6 +13,7 @@ + #include + #include + #include ++#include + + /* We wait in a loop for players to connect and tell us how many people + are playing. Then, once all players have connected, then we broadcast diff --git a/pkgs/by-name/ma/maelstrom/package.nix b/pkgs/by-name/ma/maelstrom/package.nix index 1edeeeb53c0a..696be6070fe9 100644 --- a/pkgs/by-name/ma/maelstrom/package.nix +++ b/pkgs/by-name/ma/maelstrom/package.nix @@ -21,6 +21,8 @@ stdenv.mkDerivation rec { ./fix-compilation.patch # removes register keyword ./c++17-fixes.diff + # fix build with gcc14 + ./add-maelstrom-netd-include-time.diff ]; buildInputs = [